Being fast can be a problem, well, you haven't heard that one right? Apex Legends developers just fixed an issue with physics calculations on AMD Ryzen X3D CPUs caused by their high single-threaded performance.
Apex Legends Patch Addresses Physics Calculations-Based Stutters Encountered On CPUs With Fast Single-Threaded Performance, Such as AMD's Ryzen X3D
Apex Legends rolled out its latest patch, "Overclocked," which includes a range of changes, including performance improvements on the PC platform. One of the changes is unexpected, which calls out the fast single-threaded performance of AMD Ryzen X3D and a similarly performant CPU as the primary cause for the physics-breaking bug.
The patch states that Apex Legends now features improved CPU performance on physics calculation to eliminate the source of stutters, which is very prominent on CPUs with high single-threaded performance. The developers specifically mention AMD's Ryzen X3D CPUs.
Physics Calculations these days are primarily handled by the CPU. The days of PhysX harnessing the GPU for physics rendering and calculations are far over. But Physics calculations can break easily when running on faster PCs that produce lots of FPS. The frame rate and frame time have to be consistent, but higher rates can change the behavior of physics in games.
So yeah, your faster CPUs are the problem in games such as Apex Legends, but the developers have now fixed it, so no need to worry about physics acting wonky when running the game at over 500 FPS on your brand new Ryzen X3D chip. Besides these, the game devs also added some PC graphics-specific changes in the patch, which include:
- Improved occlusion data structures that were used by Olympus in the last midseason update are now used for all maps, slightly improving CPU performance.
- Fixed an issue that could lead to an occasional framerate dip when running at very high FPS on PC (e.g., 240+).
- Cleaner Ambient Occlusion, which includes new specular occlusion. This will also be faster than the previous Ambient Occlusion in most cases, except at High or Ultra settings at high resolutions (4K on PC).
- Improved accuracy of cubemap reflection intensity, especially in shadowed outdoor areas.
- Improved accuracy of sky ambient lighting.
- Improved baked lighting accuracy for many props in maps.
A good list of changes, you can read the full patch log here. So if you happen to be running a fast CPU like the AMD Ryzen X3D series, and the physics in your game seem off despite a higher FPS, blame it on the developer for not optimizing the game for your CPU, rather than blaming your hardware because it's doing what it does best: being fast.
Follow Wccftech on Google to get more of our news coverage in your feeds.
