Both DX12 and Vulkan "serve a need and add value", according to AMD's director of VR, Daryl Sartain.
DX12 and Vulkan both add value
"I view Mantle as something – because we did a lot of contribution to the features into DX12 – that has been spun into DX12 in so many ways. But to your question on Vulkan versus DX12, without getting into all the religious aspect, what I said yesterday [on the VR Fest panel] is that I think that both serve a need and add value. Can you make an argument that one is better than the other? You can make an argument about anything. Just bring a lawyer into the room.", Sartain said.
DX12 and Windows a great development environment
Further in the interview, Sartain expressed to be most concerned about the independent software vendor (ISV), and where they gain the greatest benefit.
"But I do believe that, and what I most am concerned about is our ISVs, the ISV community, where they gain the greatest benefit. You know, there are some people developing on Linux, all different flavors of life – so it’s a difficult question as to which [API] should we be focused on, which one is better".
According to the VR director, DX12 and its Windows integration in a great experience, and a great development environment. The need for Vulkan has to "come from the development community", "and not from us", according Sartain.
My opinion is that Windows as a platform, as an OS, is far better and far more evolved today than some of the previous generations, and that’s to be expected. DX12 and its integration into Windows is a great experience, is a great development environment, and has great compatibility. Does that mean that Vulkan doesn’t have a place? No. I think that answer really has to come from the development community, not from us.
Which API do you prefer? Do you agree with Sartain? Does Vulkan have a place? Leave a comment down below.
Follow Wccftech on Google to get more of our news coverage in your feeds.