AMD's FSR Redstone has been spotted in Activision's latest Call of Duty iteration, and it appears that the feature has made has finally made its entrance in the gaming industry.
AMD's FSR Redstone Makes Its Official Debut, But Only With the Single "Ray Regeneration" Feature
Well, AMD has been expanding its suite of graphics-related technologies since the start of 2025, with Redstone being one of the most crucial releases by the company. Based on what we were told, FSR Redstone, powered by Machine Learning, brings several neural rendering technologies to improve the image quality and performance of games. It is one of the biggest upgrades with the FSR tech stack in general, and it appears that the feature has made its debut into COD: Black Ops 7, as spotted by a Redditor.
The feature is labeled as "FSR Ray Regeneration" in the title, and this most likely points to Redstone, since it was known that with newer AAA titles, the feature would be available to the masses. More importantly, with Call of Duty: Black Ops 7, only Ray Regeneration is introduced, and the rest of the elements of the tech stack are yet to be featured. So for now, it won't be wrong to say that this isn't a complete debut.
AMD FSR Ray Regeneration, a machine learning–based real-time denoiser that replaces traditional denoisers to produce sharper detail and fewer artifacts in raytraced effects. Originally announced at Computex, FSR Ray Regeneration is the first feature released in the FSR Redstone suite and will be available in Call of Duty: Black Ops 7 at launch on November 14th.
With support on AMD Radeon RX 9000 Series graphics, AMD FSR Ray Regeneration uses neural networks to process ray‑traced reflections and shadows before upscaling and frame generation, delivering crisp, cinematic visuals and a more immersive experience.
- AMD
For a quick overview of what to expect with FSR Redstone, we know that AMD has introduced three new features with the technology, which include Neural Radiance Cache, Machine Learning Ray Regeneration, and Machine Learning Frame Generation. These elements serve as a direct counterpart to NVIDIA's latest DLSS upgrades, which have also leveraged neural networks and AI to enhance the visual quality of gaming titles.
- Neural Radiance Caching, which utilizes an ML model to learn the light behavior and predict scenes for efficient real-time global illumination.
- ML Ray Regeneration, trained on noisy, low-sampled renders to predict and filter grainy noise in real-time, offers sharper visuals while reducing overall rendering costs.
- ML Super Resolution to reconstruct low-resolution visuals in real time and offer upscaled images.
- ML Frame Generation that inserts new, fake frames between the real, rendered ones for improved performance.
The only drawback with FSR Redstone that might disappoint AMD users is that the feature is initially claimed to be exclusive to RDNA 4 GPUs, so, likely, a significant portion of Team Red's gaming audience may not be able to test it.
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