A Stellar Blade Sequel Is Coming, Shift Up Confirms

May 20, 2025 at 11:33am EDT
Stellar Blade

Stellar Blade is getting a sequel, developer Shift Up has confirmed. In the company's latest investor relations presentation, a chart showing how the studio plans to grow going forward confirms plans for a Stellar Blade sequel, seemingly set to release sometime before 2027.

The chart also confirms plans for Shift Up's next game, an action RPG currently codenamed Project Witches, and plans for Stellar Blade's "platform expansion," which, if Xbox owners want to keep pie-in-the-sky hopes, could mean an Xbox version. But it is likely just referring to the PC version that is due next month.

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No Xbox version aside, a sequel is exciting news for fans of the 2024 action hit, especially if the studio is able to complete the game and release it sometime before 2027. Though that release window should be taken with a grain of salt for now, seeing as how there's always the chance for things to change or slow down development, no matter the studio or the project.

After being one of the most popular games in 2024, Stellar Blade will continue to be a part of the conversation with its PC launch this coming June 11, 2025. Though not for entirely positive reasons, unfortunately, as its release is currently marred by the fact that it is not available to purchase on Steam in 130 countries, despite not having any PlayStation Network sign-in requirements.

Shift Up has released a statement saying it is working to fix the issue as soon as possible, though it's unclear if the problem will be resolved by launch.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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