A Plague Tale: Requiem Is the End of the Franchise, At Least for Now, Says Dev

Oct 18, 2022 at 08:00am EDT
A Plague Tale: Requiem

A Plague Tale: Requiem is out today across PC and consoles (including Game Pass subscribers). If you've been eagerly waiting for it, go check out our freshly published review, where Chris rated the game 9 out of 10. Here's the summary, anyway:

A Plague Tale: Requiem is a faithful follow-up to the first outing, managing to expand in every way while staying true to what made the first great. With solid gameplay, a fantastic story that's excellently acted and presented, and set pieces that could challenge even the biggest game in the industry, if you like the first outing from Asobo Studio, you will love this.

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A Plague Tale: Requiem sounds more than worth the wait, then, but what's next? According to Asobo Studio Game Director Kevin Choteau, the story of Amicia and Hugo might end with this installment. Speaking to the PlayStation Blog, he said:

I think, for now, it’s the end. But the door is never closed, and we’ll see the player reception. We want to see their reaction before deciding anything. They are driving our production, and if they don’t like what we’ve done, we need to do something else.

Without spoiling the story of A Plague Tale: Requiem, Choteau also discussed the sequel's story.

The story for the game is really about our characters. We don’t have a big villain like the first one. The world is itself, and as Amicia, you go try to live in this world that doesn’t fit her and Hugo’s past or future. They’re struggling to find their place in a place that always rejects them, so they’re always outcasts. It’s a considerable burden, constantly weighing on them.

A Plague Tale: Requiem is one of the first games to support NVIDIA DLSS 3, by the way, so remember to enable it if you've managed to buy a shiny new GeForce RTX 4090 graphics card.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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