343i: Halo Infinite on Xbox One Won’t Be ‘Second-Class’, We’ve Got a Few Tricks Up Our Slevees

Aug 5, 2019 at 09:22am EDT
Halo Infinite

Halo Infinite was showcased at E3 2019 as expected. While we didn't get a look at gameplay yet, the in-engine story trailer set the game's story and also impressed graphics wise.

Halo Infinite, powered by the new Slipspace engine, will be a cross-generation title. It's set to launch in Holiday 2020 alongside the next Xbox 'Project Scarlett' console, but it's also coming out on PC and Xbox One at the same time.

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Fans have been wondering how Halo Infinite would look on the latter platform, by far the weakest in terms of hardware. Well, Franchise Director Frank O' Connor provided solid reassurances in a recent interview published by YouTuber Blackmist523.

Obviously the special citizen will be Project Scarlett and we've worked with that hardware team to make sure Halo Infinite shows up amazingly on it, and work with them to make sure that we know how to make sure the game looks amazing on it, but it will be [available] for Xbox One and it will look incredible. And it will also be for PC for the first time, day and date so that's exciting for us too.

That's changed the way we develop and the way we think about things, but we are always shooting for the best possible hardware target. This time it's going to be up to you to decide whether it's going to be Scarlett or PC; it kind of depends on your PC at that point. But the Xbox One is not going to be a second-class citizen. We're building it so Halo Infinite plays and looks fantastic on Xbox One, and then everything else is plus-plus-plus, but we've got a few tricks up our sleeves that we're thinking about.

Frank O' Connor had previously said 343 Industries recognized the need to refocus on Master Chief as a central character after Halo 5: Guardians, so fans now expect him to be the heart and soul of Halo Infinite. Master Chief is also going to be front and center of the upcoming TV series due to air on Showtime in early 2021, with actor Pablo Schreiber playing the role of John-117.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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