Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers

The Khronos Group has officially detailed that its Vulkan SDK, Tools, and Drivers are now Ray Tracing Ready. But didn’t Vulkan already have Ray Tracing in it? I mean, Quake II RTX was running on Vulkan? Yes, that’s true but it was running on an NVIDIA made extension in order for the game to have full support. The same thing goes for Wolfenstein: Youngblood, NVIDIA made an extension to support ray tracing in that title as well. But, now, The Vulkan API has an official hardware-agnostic branch for ray tracing support. Khronos released the final extension in November 2020 so … Continue reading Vulkan API Is Officially Ray Tracing Ready With SDK, Tools, And Drivers