Kingmakers, the third-person action time-travelling game that gives you a truck and an assault rifle against legions of medieval-era knights with nothing but swords and horses, was initially meant to release in early access on PC later this week, on October 8, 2025. Now, that's no longer the case, and the game's release has been delayed with no new release date in sight.
In a long statement posted to the X (formerly Twitter) account for the game, developer Redemption Road Games confirmed it needs more time to polish the game, rather than "cut any planned features, for the sake of getting it out the door earlier." What will be coming soon, is a half-hour gameplay deep-dive digging into the gameplay, and updating players on what the team has been working on.
"After much contemplation, we realize that the scheduled Kingmakers launch on October 8 will no longer be possible," the studio confirmed at the top of its statement. "We want to apologize to all the fans who are eagerly anticipating this game. We are sorry for letting you down."
"Why is Kingmakers being delayed? In short: it's an incredibly ambitious, uncompromising game, and we don't want to cut any planned features, for the sake of getting it out the door earlier. Our goal, from the start, has been to create something that's nothing like anything else on the market, in terms of gameplay, scale, scope, and interactivity.
With Kingmakers, we set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to midrange PCs, without the need for fake frames. We are an 80% engineering team, who got into this business to push technological barriers. We currently have tens of thousands of soldiers, each with AI and pathfinding that rivals what you'd expect from a AAA third-person shooter. When you walk away from a battle, it continues to play out. Nothing is faked. We have giant 6-story castles where every room can be entered and every wall, floor, and ceiling destroyed. When you build a Lumbermill, it's a real place that can be entered, or, in an enemy invasion, turned into a combat arena...
...We set out to do all of this, with full drop-in/drop-out 4 player multiplayer support, and we have. We just need a bit more time on content polish before we feel good about charging money for it."
Kingmakers is one of the few indie games that, when it first gets announced, has a viral moment and is suddenly in front of millions of eyes. It has over a million wishlists on Steam thanks to that first burst of virality, but hype fades as easily as it builds.
Whenever Kingmakers does release, we'll see if it is any deeper than the viral mix of driving a truck through hundreds of knights that can't do anything about it. Perhaps the coming gameplay deep-dive will begin to do away with those concerns, and of course, with it being an early access title, there will likely be plenty of time for it to develop and get better based on community feedback.
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