Today, FromSoftware announced that global sales of its most acclaimed game, Elden Ring, have topped 30 million units. The news comes three years and a couple of months after the February 2022 launch of the open world RPG, which later won many Game of the Year awards (including ours). Elden Ring also received a perfect score from reviewer Francesco De Meo:
I tried hard to find any faults in Elden Ring, but no matter how hard I tried, I couldn't find any outside of some technical issues that the developers could fix via patches. I firmly believe that perfection doesn't exist and that it is always possible to improve, but I really couldn't think of anything that Elden Ring could have done better. As such, the game wholly deserves a perfect score, an honor I would have given only to a couple of other modern games, not only for its extremely high quality but also for what it accomplished with its open world and for how it will surely influence video games as a whole in the future.
The combination of the perfected Soulslike formula in an open world and the worldbuilding by G. R. R. Martin enthralled millions of fans, who finally got more content last year with the release of the big Shadow of the Erdtree expansion. FromSoftware hasn't provided updated sales figures for the DLC, but we know from a previous report that Shadow of the Erdtree had sold five million copies in just the first three days on the market. At this rate, it's likely to be approaching ten million, for a potential attach rate of one-third.
More Elden Ring is coming soon to fans, albeit with a wholly different flavor. The cooperative multiplayer spin-off Nightreign is set to launch in about a month, and the developers have just shared the official PC system requirements. Meanwhile, you can read our hands-on preview from the recent beta test.
FromSoftware has also announced a brand-new IP called The Duskbloods, which will be exclusive to the Nintendo Switch 2. They later clarified to worried fans that Nightreign and The Duskbloods (which also features multiplayer) are not a hint at the studio's desire to abandon single player games.
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