Witcher 3 Dev Talks Modding Graphics to Make it Look Like 2013 Build
Quest Designer Philipp Weber gave some information on some of the things that we’ll be able to change with the RedKit.
Weber was asked if via the RedKit or editing the game’s XML and INI files it’ll be possible to influence the weather system, for instance making it rain more often.
Yep, you can actually change a whole lot in that regard. : )
After the first patch way more NPCs will be crowding the environment, but those wishing to add even more will be able to do so with the RedKit.
Way more people will already be there in the first patch. But yes, if you want you can mod that, quite easily even.
Weber explained that by modding the environment you can make it look more similar to what was shown back in 2013.
I don’t know if you can tweak the environment 100% like that, but I think so. However, remember that we had a reason to change it (and these effects have nothing to do with performance). Sharpening only looks good on screenshots and short videos. If you stare at the game like that for a long time, the eyes really start to hurt.
Weber previously stated that the sharpening filter using in the The Witcher 3 E3 2013 trailer was toned down, as it strained the eyes after prolonged viewing.
A few gorgeous screenshots from the PS4 version have also been made available, and they reveal some quite beautiful vistas and the amazing lighting system.
The launch cinematic which was made available yesterday looks amazing. CD Projekt has also revealed the changelog for the day-1 patch which can be viewed here. docm77, has also made available a video interview with CD Projekt’s visual artist, Jose Teixeira, in which he shares his thoughts on the downgrade subject.
The Witcher 3 will release on May 19 2015 for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here