The Surge PC/PS4/XO Gets More Details; World, Combat & Upgrade System


The Surge Creative Director and CEO Jan Klose, has shared some more details about Deck 13's upcoming new action RPG for PS4, Xbox One, and PC.

The game from the developer behind Lords of the Fallen was announced earlier this year, but not much has been revealed about the title. So far we knew that the game would be an action RPG set in a heavily dystopian future.

Set in a heavily dystopian future as Earth nears the end of its life, those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases.

As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth's citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization.

The Surge set in a  a dystopian future

At the official Playstation EU Blog, Deck 13 CEO Jan Klose, revealed some more about their upcoming title.

The world is inspired by the worst-case scenario for today’s problems

Earth, in a dystopian future where robotics and mega-corporations work hand-in-hand in an effort to preserve what’s left of Earth’s fragile climate. Quite frankly, the real world is what inspired us most.

I mean, take a look at recent trends in technology, robotics, AI, renewable energies… but also the political, environmental and economic development in the last 30 years. Where will all this end? If it were to end badly… welcome to The Surge.

There’s also an element of philanthropy we’ve touched upon in the story; where corporations fronted by internationally lauded characters claim they’re working for the greater good, but each year encroach more and more into the creepy. Drones to deliver goods, advertisements that seemingly read your mind, where would that all go in a few decades?

Klose also detailed the game's combat and upgrade system

Setting the world in a dystopian industrial future allows for awesome combat!

Using a near future scenario, we can pick up a lot of trends from the real world and play with them, and we love that! Working with the fusion of people and technology also lets us do great crazy stuff gameplay-wise.

And it’s so focused: It all comes down to a stronger core mechanic which is the tactical close combat. Cut off limbs, and upgrade yourself with a mix of cybernetics, bone, flesh, and gadgetry. This is a gritty future – it isn’t robots vs humans, it’s cybernetics and man-kind rather inelegantly gnawed, sawed, and nailed together, trying to improve what it is to be human… or, rather, making the human manufacturing machine more efficient.

In The Surge, most of what you see isn’t designed for combat, but when push comes to shove… a shove with hydraulics behind it is going to win.

Slice and dice your way to upgrades

The player’s progression is strongly bound to his most important asset: The Exo Suit he is wearing. This rig allows him to move with more agility and perform stronger moves, but you can also attach armour parts and weapons to it and improve its power level, and manipulate it in a variety of ways.

So instead of having some “fantasy” values that for example boost your hero’s strength all of a sudden without an apparent explanation, you are “really” modifying your character in The Surge, by improving all the technology that’s working in a fusion with the human body.

It’s going to be tough, but you’ll learn quickly and the rewards are worth it!

The game will be difficult, yes. There’s a huge element of risk/reward. You need to analyse your enemies, find their weak spots, and then take a counter measure of your choice to confront them and bring them down. And yes, you are going to die a couple of times in the process.

The difference to Lords of the Fallen is that we take more time introducing the different features for the player at the beginning of the game. Not in a lengthy tutorial, but as you are advance in the game, the features that will help you overcome your enemies will come one by one so that you can grasp the whole toolset of possibilities and not miss on some of them just because they were introduced poorly.

Although the game is being developed for PC, Xbox One, and PS4, Klose had something to share about developing the game on the PS4.

Our experience with PS4 has allowed us to push the boat out

Yes, it’s great to do another game on the platform. We’re using our own engine again, but because the console hardware stays the same and we’re further developing our technology, as well as our experience with the PS4, we can do even greater things this time. We can take what we’ve learnt and then add another layer. That’s very exciting from a developer’s point of view, and it’s rare that you get such a chance. We want to make the best out of it.

A release date hasn't been set, but the action RPG is rumored to release somewhere in 2017.