Spencer: Scorpio Isn’t Trying To Compete with High-End Rigs, It’ll Have Console Price Point
Now that the PlayStation 4 Pro is out, Xbox gamers are eagerly awaiting Microsoft’s equivalent, Project Scorpio. Tentatively scheduled to launch in Holiday 2017, Scorpio has been called the most powerful console ever made since its very announcement at E3 2016.
Understandably, some Xbox fans have been concerned about the price. Speaking with AusGamers, Head of Xbox division Phil Spencer explained that the new console won’t be trying to compete with high-end PC rigs in terms of raw power and as such, will have a console price point.
When you talk to me about Scorpio, the term I use about the architecture isn’t the six teraflops which is obviously what we’ve announced, it’s balance. Really what it is, is you want a platform that is balanced between memory bandwidth, GPU power, you know, your ability to move memory and [an] amount of memory around in many ways is more inhibiting to the performance of your game than absolute teraflops on any one of the individual pieces, and when we designed Scorpio we really thought about this balanced rig that could come together at a price-point. Like, I want Scorpio to be at a console price-point, I’m not trying to go and compete with a high-end rig. And because we’re building one spec, we’re able to look at the balance between all the components and make sure that it’s something we really hit that matters to consumers and gamers.
We don’t have the full specifications for Microsoft’s new Xbox console yet, but we do know that it will have approximately 6 teraflops of computing power (PlayStation 4 Pro has 4.2), 320Gb/s of memory bandwidth and an unspecified eight-core CPU.
The console is expected to deliver 4K gaming, although native 4K resolution won’t be mandatory since developers will have the ability to choose how to use the console’s power. Microsoft will probably reveal the full specifications and price at E3 2017, approximately six months away from now.