Red Dead Redemption Inspired Saloon Created in Unreal Engine 4
Polycount’s member ‘Matt_Billeci‘ has posted a few screenshots from his Red Dead inspired project, a saloon environment created in Unreal Engine 4.
He explains that there is still a lot of work left including unfinished textures and a more dynamically lit scene. Although this beautiful western environment could give us an idea of how great a current-gen Red Dead Redemption could look like.
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder textures. I had used some of Unreal's textures just to make sure that my lighting would bake out correctly. Most of everything is UVed/Lightmap UVed. The goal is to finish the rest of the those and get to texturing and creating a more dynamically lit scene. Any comments or critiques would be much appreciated!
What do you think of the Red Dead inspired project, are you eagerly looking forward to a new iteration in the Red Dead series? Feel free to share in the comments below.
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