Q2VKPT isn’t the latest acronym concocted by the Millennial Generation, as one might surmise upon reading it at first. It is instead an interesting graphics research project whose goal is to create the first entirely raytraced game with fully dynamic real-time lighting, based on the Quake II engine Q2PRO. Rasterization is used only for the 2D user interface (UI). Q2VKPT is powered by the Vulkan API and now, with the release of the GeForce RTX graphics cards capable of accelerating ray tracing via hardware, it can get close to 60 frames per second at 1440p (2560×1440) resolution with the RTX … Continue reading Q2VKPT Is the First Entirely Raytraced Game with Fully Dynamic Real-Time Lighting, Runs 1440P@60FPS with RTX 2080Ti via Vulkan API
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