NVIDIA Reports Q1 FY17 Earnings, Revenue Up 13% Compared To Previous Year – Strong Growth In All Platforms
NVIDIA has announced their earnings for Q1 2016 (FY2017) of $1.305 Billion which is an increase of 13% from the previous year but a 7% decrease from the previous quarter. According to NVIDIA, their revenue grew 13% compared to the year 2015 (FY2016) in which the company reported a revenue of $1.15 Billion during the first quarter.
NVIDIA Q1 FY17 Revenue Increases by 13% Compared To Last Year, Falls 7% Compared To Previous Quarter
All NVIDIA business segments had a big increase in revenue compared to last year. The GPU business was up 15% compared to FY16, Tegra business was up 10% compared to FY16. The GPU business reported a revenue of $1.07 Billion dollars ($940 US in Q1 FY16) while the Tegra business reported a revenue of 160 million dollars in the current quarter.
“We are enjoying growth in all of our platforms — gaming, professional visualization, datacenter and auto,” said Jen-Hsun Huang, co-founder and chief executive officer, NVIDIA. “Accelerating our growth is deep learning, a new computing model that uses the GPU’s massive computing power to learn artificial intelligence algorithms. Its adoption is sweeping one industry after another, driving demand for our GPUs.
“Our new Pascal GPU architecture will give a giant boost to deep learning, gaming and VR. We are excited to bring a new wave of innovations to the markets we serve. Pascal processors are in full production and will be available later this month,” he said. via NVIDIA
NVIDIA Reports Strong Growth In All Platforms – Pascal To Be A Major Revenue Driver In The Coming Quarters
Specifically speaking about revenue by markets, the gaming business saw revenue decline to $687 US compared to $810 US in the last quarter. This was mainly due to the poor performance of PC market in general during the quarter and discrete graphics cards based on 28nm weren’t an attraction as they used to be in 2015. Moving on the professional business also saw revenue fall to $189 US compared to $203 in the previous quarter. Markets aside from the Gaming and Professional performed well with datacenter and Auto reporting a big revenue gain.
Overall, NVIDIA has managed to report strong growth in all of their platforms and with Pascal finally out to HPC and Gaming markets, we can expect it to start driving the revenue up in the upcoming quarter.
GPU Business revenue for the first quarter was $1.08 billion, up 15 percent from a year earlier, reflecting strength in GeForce Gaming GPU revenue. Tegra Processor Business revenue for the first quarter of $160 million was up 10 percent year on year and up 2 percent sequentially, reflecting growth in Tegra automotive.
Gaming platform revenue was $687 million, up 17 percent from a year ago, as sales from all regions continue to provide solid growth. Professional visualization revenue from Quadro was $189 million, up 4 percent year over year.
Datacenter revenue, including Tesla and NVIDIA GRID, was a record $143 million, up 63 percent from a year earlier and up 47 percent sequentially, reflecting strong demand for GPU acceleration related to deep learning. Automotive revenue of $113 million from infotainment modules and product development contracts increased 47 percent from a year earlier and was up 22 percent sequentially. License revenue from our patent license agreement with Intel remained flat at $66 million for the first quarter. via NVIDIA
NVIDIA Major Product Launches and Announcements During Q1 FY 2017:
First Quarter Fiscal 2017 Highlights
During the first quarter, NVIDIA achieved progress in each of its four major platforms.
- Launched GeForce GTX 1080 and GTX 1070, based on the new NVIDIA Pascal architecture, bringing the biggest performance gains over the previous generation of processors in a decade.
- Expanded the NVIDIA VRWorks software development kit with Simultaneous Multi-Projection, which heightens realism with new display capabilities, and VRWorks Audio, which delivers physically modeled positional audio.
- Introduced NVIDIA Ansel, an in-game photography tool that lets gamers compose shots from any angle and share them as single images or 360-degree panoramas for viewing in VR.
- Expanded the NVIDIA SHIELD platform’s gaming content available for streaming from GeForce NOW with new titles from Sega, Square Enix and Warner Bros. Interactive Entertainment.
- Extended NVIDIA Quadro leadership in pro visualization markets, with the high-end 24GB Quadro M6000, the mid-range Quadro M2000 and new NVIDIA Iray physically based rendering solutions.
- Unveiled Iray VR, which creates interactive, photorealistic virtual 3D worlds with unparalleled fidelity, enabling the immersive viewing of buildings and products not yet built.
- Expanded NVIDIA’s VR Ready program into the professional market.
- Hosted the seventh annual GPU Technology Conference with 5,500 attendees, 600 technical sessions and 200 exhibitors, focused on artificial intelligence, VR and self-driving cars.
- Unveiled the NVIDIA Tesla P100 GPU, the most advanced accelerator ever built, based on the Pascal architecture.
- Revealed the NVIDIA DGX-1, the world’s first deep-learning supercomputing in a box, with the computing throughput of more than 250 servers.
- Joined Massachusetts General Hospital as the founding technology partner of the MGH Clinical Data Science Center to advance healthcare by applying AI to improve the detection, diagnosis, treatment and management of diseases.
- Received VMware’s Global Technical Partner of the Year and European Regional Technical Partner of the Year awards for partnership with NVIDIA GRID and VMware ESX.
- Made history as NVIDIA-powered WEpods became the first self-driving shuttles to take to public roads.
- Introduced HD Mapping, an end-to-end mapping platform for self-driving cars.
- Announced that NVIDIA DRIVE PX 2 will power all vehicles in ROBORACE, a new autonomous car-racing circuit to debut later this year.