Amidst the huge flurry of news from Gamescom 2015, Hi-Rez Studios announced their brand new IP, Paladins: Champions of the Realm.
The studio known for Global Agenda, Tribes: Ascend and most recently SMITE is now jumping on the MOBA FPS bandwagon, then, with Blizzard's Overwatch and Gearbox's Battleborn already vying for that same spot.
Here's a snippet from the press release:
Paladins combines a rich fantasy setting with the fast action of a team-based first person shooter. In addition to the core shooter experience, Paladins also offers deep strategy and in-match character progression through decks of collectible cards, which amplify and augment a character’s core set of abilities.
In Paladins, teams are pitted against one another. Each combatant enters the battle with a primary weapon, a set of combat and movement abilities, and a personal mount to carry them quickly from one fight to the next. Players begin each match with a customizable deck of skill cards which can be activated and evolved upon leveling up in-match for enhanced strength, defense or utility throughout the session.
COO Todd Harris and Senior Producer Mick Larkins also spoke about the game briefly.
We’ve managed to keep Paladins under wraps for over a year now, so the dev team is really looking forward to receiving feedback from the hands-on demo at gamescom. We’ve focused on making something we find fun and competitive, and soon players will help us craft how Paladins grows from here.
Paladins has been a passion project of ours from the beginning. We’ve dedicated a separate team from SMITE to work on it, and while we are still early in development, we know we’re crafting something very special. Paladins is extremely quick, with a great deal of depth in how it blends action, tactics, and teamwork, and we’re excited for gamers to start discovering all it has to offer.
You'll get to play the game on PC, PlayStation 4 and Xbox One at some point in 2016. Check out the reveal video below.