Halo Reach Backwards Compatibility Patch Greatly Improves Performance; Now Runs Better Than Xbox 360 Version


A new Halo Reach backwards compatibility patch has been released by Microsoft which greatly improves the game’s performance on Xbox One. Judging from analysis's performed by NXGamer and VGTech, the Xbox One version now runs better than its Xbox 360 counterpart.

Halo Reach is one of the most popular titles on Xbox 360, and expectations were high when Microsoft announced that the game was made backwards compatible with the Xbox One.

With the library of backward-compatible Xbox 360 titles coming to Xbox One growing after today’s announcement, it’s another great time to return to some of your favorite games from last generation… or check out some titles that you may have missed. Thanks to the release of Halo: The Master Chief Collection, there are now only a couple of Halo games not natively available on Xbox One. One of those games, the excellent Halo: Reach is now available thanks to Xbox One Backward Compatibility, allowing you to experience the fantastic tale of the Spartans who defended against one of the most iconic attacks in the entire Halo mythos.

Halo: Reach is the sixth entry in the Halo series and has the distinction of being the series’ only prequel, leading directly up to the opening events of the original Halo: Combat Evolved. Fans old and new alike can dive into the action head on to experience for themselves the riveting story that foreshadows the first Halo game.

As a prequel, Halo: Reach plays like a modernized version of Halo: Combat Evolved. You control Noble Six, a new Spartan recruit on the Noble Team, which – as you might have guessed – is a team fully staffed with badass super-soldiers. Reach was the first time Halo got to see a whole team of Spartans at work. Oh, and if you’ve been playing Halo 5: Guardians, you’ll undoubtedly recognize Dr. Catherine Halsey, the creator of the SPARTAN program – who plays a major role in the events of Reach.

Unfortunately, the shooter experienced quite some performance issues on Xbox One. Almost one year later, it would seem that Microsoft has now essentially fixed the Xbox One version. Check out the performance analysis from VGTech and NXGamer down below:

Some great work from Microsoft’s engineering team.