During last year's E3, Bethesda confirmed that a VR version of their hugely successful RPG Fallout 4 is in development. We haven't heard much about it in the past few months, but it seems like development is going great.
Speaking with Glixel about the development of Fallout 4 VR, Bethesda's Todd Howard confirmed that everything is going great. There's still plenty of work to do, but the game reached a stage where it can be played in VR from beginning to end.
Fallout is going great. There's a lot of work to be done, but it's super exciting. We are doing the whole game. You can play it start to finish right now, and the whole thing really works in terms of interface and everything.
Todd Howard also touched upon the challenges of developing a VR version of Fallout 4, noting that the interface is working great but there's still some tweaking to do for locomotion, which is one of the biggest issues to overcome for VR games.
The Pip-Boy is on your wrist and we've been able to present so that it works the way you expect. You look and there it is. The fact that the gunplay is a bit slower than in a lot of games has certainly helped us but we have V.A.T.S., so you can pause or slow down the world. I assure you, V.A.T.S. in VR is awesome. We love it.
Locomotion is definitely the hard part, I will admit. Given the size of the world and the amount that you're moving in Fallout 4 that part is tricky because you're doing it a lot. Right now we're doing the teleport warp thing and that's fine, but we're experimenting with a few others.
Fallout 4 VR launches on a yet to be confirmed release date. We will keep you updated on the game as soon as more comes in on it, so stay tuned for all the latest news.