DX12 Will Allow Game Code to Run Faster for PC/Xbox One, Better Post Processing Effects
Warhammer 40,000: Inquisitor – Martyr is a “persistent sandbox action-RPG” that will set players off “into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition.”
NeoCore Games, the development studio behind The Incredible Adventures of Van Helsing, and the upcoming Warhammer 40,000: Inquisitor Martyr, in a recent interview with GamingBolt, shared their thoughts on DirectX 12 and the impact it will have in enhancing visuals on both the PC and Xbox One.
“Direct X 12 is not something that allows you to play around with new shiny effects during the development. It’s more of a big, structural development that gives the programmers a lot more opportunity by providing them easier access directly to the GPU,” Producer, Zoltán Pozsonyi explained to GamingBolt. “This means that they’ll have a lot more wiggle room for performance optimization and making the code run faster; if you’re able to squeeze out higher performance out of the GPU, that can be translated into framerate or more beautiful content in the game. DX12 supports asynchtonous compute shaders, which for example allows you to use more and better quality special effects and post process stuff, a lot faster (screen space ambient occlusion, screen space reflection, better quality shadow mapping, transculency, tone mapping).”
Lead Narrative Designer, Viktor Juhász explains the development team’s decision to launch the game on consoles alongside the PC and Mac and the challenges they faced with revamping the engine.
“Consoles have always been on our radar, as you might have heard The Incredible Adventures of Van Helsing trilogy is also coming to Xbox One and PlayStation 4,”
“The new console generation’s architecture is very similar to the PCs and the machines are also powerful enough, so our biggest challenge is to make the controls feel just as intuitive with controllers, as it is with a keyboard and mouse setup.
In both the PC and console versions we wanted to find the balance between being faithful to the lore and to the requirements of a great ARPG. We had to overcome some serious technological challenges when we decided to revamp the engine. We still have a long way to go, like the creation of the persistent open world.”
NeoCore Games haven’t revealed much in the way of specifics about the game yet, they did state however, that a sandbox mode will be available after the completion of the campaign.
“The single player campaign pitches players into a grim and secret war among the stars as the agents of the ever-vigilant Inquisition. After the end of the campaign the story continues in a colossal sandboxed game set in the same secluded sector of this vast universe. This persistent setting grants years of constant entertainment, gradual development and a continuous flow of content that enriches the Action-RPG gameplay.”
NeocoreGames Producer Zoltán Pozsonyi said:
“There’s a reason why we chose the world of Warhammer 40,000,”
“It’s intense, brutal, visceral—a perfect material for an action RPG.”
Warhammer 40,000: Inquisitor Martyr will release in 2016 for the PlayStation 4, Xbox One and PC. We will bring you any new information as soon as it becomes available.