Dig or Die – Open World Sandbox Survival Arrives July 10th

I'm a big fan of Terraria. I actually prefer Terraria to Minecraft, so the reveal of a game that looks like that, but more expansive, makes me happy. The game in question is Dig or Die by developers Gaddy Games. It's actually been out on Steam Early Access since March 2015. The game has had numerous updates over time and features an impressive Very Positive rating. 91% of all 2433 reviewers have a good opinion of the game.

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Dig or Die does look somewhat different with its unique art style, letting it stand apart from similar titles like Terraria, Starbound and Crea. Fluids like Water and Lava seem a lot more responsive and realistic, physically. The game is also set in a sci-fi setting, so it's all about the guns, lasers and spaceships. Indeed, the aim is to secure an area and build a spaceship to get off of the planet you have been marooned on.

The game also features a number of special events and gameplay modes to keep the game entertaining. So, in addition to the fact that each world is randomly generated, you can encounter such madness as a Sharkstorm (not to be confused with a Sharknado) where the game will rain sharks, meteor showers or gravitational waves where gravity is lowered if only temporarily.


The games current features are as follows:

- Engaging gameplay:
• Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fights and strategy.
• Game's final objective: you must build a rocket ship to escape the planet.
• Strategy survival: the game is a survival game in a strategic meaning. No hunger needs, the whole point of the game is to survive to the massive attacks each night. And to do that, you will have to explore the world to gather resources and craft your defenses.

- Dynamic Fights:
• No swords, magic or flying clown monsters here! It's a consistent science-fiction world, with fast and fun laser guns fights!
• Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!
• Difficulty progression: only the species of monsters you have already killed before attack during the night (they must have taken ill!). So you can progress at your own pace and choose when you are ready to move forward and fight stronger monsters.
• AI companion: your crashed ship contains an AI that survived and will give you useful advices (or not!). Build him a drone so he can follow you and even help you fight the monsters!

- World Simulation:
• Massive world with global real-time simulation of the environment, physics, water cycle and lighting.
• Electricity: build solar panels or functional hydroelectric generators to power your base’s most advanced items!
• Plants simulation: plants naturally grow and spread if their life-conditions are met. Create some farms with artificial sun lamps and irrigation.
• Procedurally generated world: Major areas locations are specific to benefit from a logical game progression, but detailed layout of surface, caverns, ores, etc. are unique at each playthrough.

- Crafting and Building:
• Crafting: You dig minerals, harvest plants and kill some monsters and bosses in order to craft better items and defenses. But the digging is really fast, your inventory space is infinite and all crafting recipes are displayed, so you don’t waste all your time on grinding or wikis and can concentrate on setting up better defenses.
• Base construction: You build a fortress, not a holiday house. So you won't find hundreds of flowerpots or tapestries, but rather turrets, strong walls and useful machines. Remember the Starship Troopers or Aliens movies atmosphere!

The launch version will receive a massive update on July 10 with the following new features:

- 3 new game modes:
• Under the Sea
Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine.

• Sky World
A world composed of hundreds of flying islands, procedurally generated, offering high replayability value.

• Base Defense
This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks.

- Random Events:
Random events trigger about 1 time a day and add variety and surprises to the game

* Heat Wave: no rain, fast evaporation, some plants spontaneously burn.
* Rain Flood: massive rain flood.
* Meteor Shower: meteor falling from the sky and destroying everything... have fun!
* Volcano eruptions.
* Earthquake: increases all structures' weight.
* Restless Night: more monsters (occurs only at night).
* Quiet Night: no monsters (occurs only at night).
* Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger).
* Acidic Water: water and rain turns into acid (green color, and damage to players).
* Drowsiness: all monsters move slowly.
* Mating Season: monsters aggro distance is increased a lot, and they move fast.
* Lucky Day: monsters drop every time. Crital hit for players at every shot.
* Sun Eclipse: instant night during the day (with monsters attacks).
* Mist: lights range are reduced, day darker, screen is grayed out.
* Electromagnetic disturbances: electric system shuts down.
* Sharkstorm: combination of Flood + raining sharks 🙂

- Soundtrack: 9 new tracks

Considering how much of a fan of the survival-builder style of games I am, I'm certainly looking forward to playing Dig or Die. The game currently costs and will still cost £9.39 or $11.99 respectively.

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