Google’s Daydream App Count Has Crossed the 50 Limit Mark


Google debuted its Daydream VR platform during its I/O 2016 developer’s conference and it might have shot several Android handset users in the foot when it stated that running Daydream required your smartphone to pack some very powerful hardware. Well, with 2017 slowly starting to arrive, and with phones expected to get even more powerful, you will be one step closer to running Daydream on your smartphone and just in good time, because already the platform has achieved a mini-milestone by registering more than 50 apps.

Apps Like Wands and HBO VR Are Now a Part of Daydream – You Will Still Need a Headset and Android Nougat to Take Advantage of the Platform

Given below are few of the popular applications that are now part of Daydream, allowing you to immerse yourself in the next-generation of smartphone VR immersion. The fact that there have been 50 apps already made for VR means that consumers will have no trouble running them on future devices since they will pack the necessary hardware required to run Daydream VR. In addition, most manufacturers have also adopted a ‘low cost, low margin’ business model to sell smartphones, meaning that purchasing a high-end Android handset will be within their grasp very easily.

  • Gunjack 2: End of Shift
  • Wands
  • HBO VR
  • LEGO Brickheadz
  • Layers of Fear: Solitude
  • Need for Speed: No Limits VR
  • Underworld Overlord

In order to run Daydream on your smartphone, you will require a handset that is running at least a Snapdragon 820, 4GB of RAM, and a 1080p AMOLED display with a high refresh rate. In other words, make sure you’re in possession of a flagship phone otherwise you will be out of luck. Additionally, you will also need to purchase the Daydream View headset, which is available for $79. To get started, download the Daydream app from the Google Play Store and make sure that your device is updated to Android Nougat.

We’re saying this because Android Nougat provides support for the Vulkan API, which lowers CPU and GPU overhead, resulting in better performance when intensive applications are running. If you have successfully checked all of these requirements, then you are ready to experience the next dimension of VR on smartphones.