COD: WWII Devs: We Hope It Can Be Gaming’s Saving Private Ryan; We’re Squeezing Every Ounce of Power
Sledgehammer Games is returning to World War II with this year’s edition of Call of Duty, and the developers have some lofty goals for it. Speaking with Gamesmaster in their September issue (#320), Michael Condrey admitted that they’re hoping to be gaming’s Saving Private Ryan, partly thanks to the vastly increased power of today’s hardware.
We hope so. It’s a new generation of console games. A horsepower we hadn’t had access to when we were last in WWII. So we can do things to immerse players. It’s pretty exciting for players who haven’t played Call of Duty WWII games as their first experience. We absolutely hope this is that iconic reference point in their minds. In some ways, if it becomes to gamers what Saving Private Ryan was for me that would be an amazing accomplishment. That’s what we’re striving for.
It’s a new lighting system, new audio system, new facial system, new destruction system. It’s been a really great push for us. Now we really squeeze every ounce of horsepower out of these platforms, so we’re really proud of how it looks.
Glen Schofield added:
As far as videogames go, I don’t know if anything could capture the epic scope and nature of these battles as well as PlayStation 4 and Xbox One right now. We couldn’t have done it about five years ago, the way we wanted to do it now, and it’s pretty damn amazing…
The truth of the matter is that some of those bombs they were dropping were gigantic. So in just seeing the way we did it, it feels more modern.
Since Saving Private Ryan and since Call of Duty: World at War, a lot of stuff has been declassified and we can go through a bunch of that information. Just the power alone allows us to get a lot more in. We have a lot of proprietary tools that we use. We use photogrammetry to help get realism in a lot of objects…all the latest techniques we can get.