More Assassin’s Creed Origins Leaks – No Towers, Multiplayer or Naval Combat
Leaks on Assassin’s Creed Origins don’t stop coming. This time, a very significant amount of information has been shared on 4chan and summarized on Reddit.
We’ve cleaned it up and posted it below, though of course this should be treated as rumor. Some of the highlights are that the new main character in the past is Israelite and should have his own trilogy, just like Ezio; the plot of Assassin’s Creed Origins will revolve around him freeing Israelites from Egyptian slavery.
There’s also a new modern day protagonist. The development team took some cues from The Witcher 3, like boat sailing (no naval combat, though) and the combat system. There won’t be any classic Ubisoft style towers and no multiplayer, either. The game should be out on PC/PS4/XB1, with no Switch port planned.
We’ll know a lot more soon, with E3 2017 coming in about three weeks from now. Stay tuned for more on Assassin’s Creed Origins.
- The leaks aren’t “accidents”. Controlled. Both pictures are real. The first one (where the MC stood in front of something) is very old. The second one is a picture from the Demo we’ll see at E3.
- New scouting mechanic, the eagle. The eagle’s placeholder name, for now, is “Akhom”.
- There are no towers in the game. You will be using your eagle for side-activities and points of interest. There’s a limit to how far you can go away from the protagonist.
- The characters all speak English like in Unity. That is because of the Animus 5.0, which has perfected any translation issues of the older versions. You will be sitting in it, not moving around like in the movie.
- There is a new Modern Day protagonist, he’s male and mixed race. Already a trained Assassin and has a new team that helps him achieve his task, given by William himself. William, Rebecca, Shaun all make appearances.
- Modern Day is more like Assassin’s Creed 3’s with bigger areas and more character interaction. It does more to highlight the fact that Assassins and Templars still exist and are having a big impact on the world.
- “Without giving too much away, a piece of Eden is used during the Exodus and the crossing of the Red Sea, playing into the whole overarching mission of the modern-day protagonist.” Not the main focus of the story, though.
- Should be set between 1400 and 1200 BCE, during the Dynasties.
- No naval combat. It really is only just a sailing boat used for travel purposes. It’s like in The Witcher 3, just a tad more customizable. That’s it.
- The world is breathtakingly beautiful and that there is ambient stuff going on in the open seas. Better to sail than miss this stuff by fast-travelling.
- You will be traveling the Easter Mediterranean with your boat.
- Ambient music is in the game.
- Devs have focused on story 100%. There is no multiplayer whatsoever, however there are micro-transactions like in BF and Rogue. Multiplayer is still on the cards, might return at some point to the franchise.
- A lot of work went into the immersion aspect. Plenty of tropical areas. Mirages, oasis areas and various islands dotted around the sea are beautiful.
- The main protagonist (in the past) is a quieter version of Altair, basically. Looks like him, slightly darker. Not black like Adé. Trilogy with him planned. Greece comes next and he’s in there. No idea about the third entry at all. He is apparently Israelite.
- Combat has been reworked. Enemies have different attack patterns and will actively try to flank you. Kinda like Witcher 3, but easier to get into.
- Stealth is much more integrated into the world. You can hide on corners, in crowds, in buildings and in bushes/haystacks. Imagine Syndicate and Unity’s stealth, but much better thought out and implemented. Social stealth is emphasized a lot in the game. You’ll be blending into crowds and with groups of slaves an awful lot.
- Free running is the same as Syndicate/Unity, though it adds in some of the flair from Watch Dogs 2.
- It’s a lot smoother and more fluid.
- The reason why Assassin’s Creed doesn’t make its way to Japan is because the higher ups don’t see it being successful. They made China for Chronicles to “please the fans”.
- Same thing for WW1 and WW2 settings.
- The engine is a reworked version of Syndicate’s. But looks drastically different to Syndicate/Unity.
They took Unity’s backlash very, very badly. They’ve been working on Origins so much to avoid another buggy situation. “Syndicate was about 60% complete when the backlash came to light, so Ubi shoved that one out of the door before we had the break.”
- No Switch version, releases on PS4, Xbox One and PC.
- Coming out later this year.
- Hidden Blade used in the game is a very early version. Requires losing a finger. There’s also a bow, a shield, various swords, spears and throwing knives.
- The protagonist (in the past) doesn’t have a name at the beginning. Later, other characters start calling him “Shed”, after the deity that represents salvation. A big part of the story revolves around saving your people from slavery.
- The idea of an Ancient Rome game was floating around the office. Ceasar wasn’t a Templar, but shared a lot of their ideologies. Senators that killed him were part of the Brotherhood. Status of this idea is unknown.
- Skills are done in a talent tree. However, the differences between the skill trees are drastically different and you can only ever have a certain amount of skills active at one point. One tree is Combat, another Stealth and the final one is Movement.
- Outfit-wise, there’s a few pre-determined outfits (as there has been in every AC game). However, there are different piece of equipment that you can buy that will go over the top of your ‘base’ appearance. Imagine Unity’s equipment variation/customization, but with less pointless fluff.
- Character customization is more like Unity than Syndicate.
- You can put your hood on and off whenever you want