Assassin’s Creed Origins Runs at 4K/30FPS on Both Xbox One X & PS4 Pro With Checkerboard Rendering
Assassin’s Creed Origins will run at 4K/30FPS on both the Xbox One X and PS4 Pro.
Both versions will be using dynamic resolution scaling to maintain a stable framerate, according to Windows Central editor Jez Corden, who spoke to a Ubisoft developer on this matter. According to the developer, the Xbox One X version will likely drop below less often compared to the PS4 Pro, but the differences between both versions will be hard to see.
I spoke to a developer from Ubisoft working on that game and inquired about the version parity between PS4 Pro and Xbox One X. He told me that Assassin’s Creed Origins will be 4K at 30 FPS on both the Xbox One X and PS4 Pro, which I found a little confusing. If the PS4 Pro can handle 4K 30, how is Assassin’s Creed Origins utilizing the Xbox One X’s additional overhead? It isn’t, apparently.
How is Assassin’s Creed Origins utilizing the Xbox One X’s additional overhead? It isn’t.
The developer told me that both versions use dynamic resolution scaling to maintain frame rate stability, so more intense scenes might see the 4K resolution drop below momentarily to keep the game running smoothly. He said that the Xbox One X version’s resolution would most likely drop below True 4K far less often, and perhaps not at all when compared to the PS4 Pro, but also that the differences would be “imperceptible to the human eye.”
Microsoft showed off the upcoming Origins during its E3 press conference last Sunday. As confirmed by Eurogamer’s Digital Foundry, the game will be using checkerboard rendering to render the game in 4K resolution. You can check out Digital Foundry’s first look at AC: Origins down below:
Assassin’s Creed Origins is slated for a release on October 27 on PC, PS4 and Xbox One.
Source: Windows Central