The Witcher 3: Wild Hunt – The World is Fuc*ing Enormous; Geralt is a One Girl Guy; Monsters Respawn and Move Around
Senior Game Designer for The Witcher 3: Wild Hunt, Damien Monnier answers a few more question on the game’s official forums.
When he was asked whether the biggest critter is equivalent to a) one griffin, b) two griffins, c) three griffin or d) huge as f**k, he replied:
We have monsters that are bigger than the griffin, so I would say between b) & c), but that definitely equals to d).
Monnier also explains that the reason we’ve been hearing so many different answers regarding the game’s size is that it’s hard to calculate.
The reason you have heard different things is because it’s hard to calculate, you have a lot of landmass but oceans too, and small islands scattered around. You know, that’s one of the reasons during interviews now I just say “massive” because I have no clue. Whenever I try to calculate it I come up with “Fu*king enormous”.
Pursuing one relationship in The Witcher 3, closes off any further options for another.
I don’t know about prostitutes, I’m sort of a one girl kind a guy, but for sure choosing somebody over somebody else could close off options – like in real life.
Enemies respawn after some time, equivalent to 2 in-game days but monsters also move around, they’re not always in the same spot, making the world feel much more realistic.
They do respawn. Each group will have a different respawn time and basically as you walk around and trigger them at various times, their respawn will also be staggered if you would. So by doing your first pass you sort of shuffle the spawns around (or set the countdown).
All our living world encounters will respawn at some point, usually after 2 in-game days. It is possible that he was attacked in one place by some monsters, he killed them and two days later they respawned in the same area, but this area could be big, or they could have been aggroed by something in the distance. There could be so many variables to be honest. Our system is quite organic, we didn’t want it to feel fake where you would always have monster x at some exact same spot. Our monsters wander around and so on.
Nvidia has recently released a gameplay video for the Witcher 3, showcasing Nvidia HairWorks, PhysX and other features. A behind the scenes video released by CD Projekt RED shows Game of Thrones’ Charles Dance talk about his role in the Witcher 3.
The Witcher 3 is less than three weeks away from release, and as we have previously covered, CD Projekt has already announced that pre-load options are already live, as well as the unlock times for The Witcher 3.