The Witcher 3 Max Graphics Settings at 4K Benchmarks

Posted May 20, 2015
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Gamers Nexus has provided a 4K gameplay video of the PC version of The Witcher 3: Wild Hunt with maximum settings. The video walks through their benchmark course used during video card benchmarking for the Witcher, an exhaustive process that seeks to uncover the best graphics cards at various settings.

You can check out the 4K video below:

The video was captured at 50Mbps and rendered-out at 35Mbps, 4K and 30FPS (we couldn’t render 4K60 due to restrictions). It’s a big stream of data, to be sure.

This video shows our GPU & CPU benchmarking ‘course’ for The Witcher 3 on PC. We’re running 2x980s at max graphics (sans AA) at 4K in this video, just ‘cuz.

Gamers Nexus states:

Benchmarking the Witcher 3 proved to be more cumbersome than any game we’ve ever benchmarked. CD Projekt Red’s game doesn’t front the tremendously overwhelming assortment of options that GTA V does – all of which we tested, by the way – but it was still a time-consuming piece of software to analyze. This is largely due to optimization issues across the board, but we’ll dive into that momentarily.

In this Witcher 3 – Wild Hunt PC benchmark, we compare the FPS of graphics cards at varied settings (1080p, 1440p, 4K) to uncover achievable framerates. Among others, we tested SLI GTX 980s, a Titan X, GTX 960s, last-gen cards, and AMD’s R9 290X, 285, and 270X. Game settings were tweaked in methodology for the most fair comparison (below), but primarily checked for FPS at 1080p (ultra, medium, low), 1440p (ultra, medium), and 4K (ultra, medium).

You can read more about The Witcher 3: Wild Hunt benchmarks here.

The Witcher 3 New Super Turbo Lighting Mod 2.3 Video Showcases Beautiful Reworked Lighting System

We have recently provided some beautiful 4K screenshots of the PC version of the game as well as some 4K gameplay footage that showcases the beautiful graphics that The Witcher 3: Wild Hunt can provide at Ultra High-Definition at it Ultra Settings.

While many have argued that the game has lost some of its visual flair since the 2013 reveal trailer, CD Projekt RED claims that they have not changed the textures, and that they have only toned down as sharpening filter that was causing eye  strain. The higher resolution can replicate the sharpening effect to some extend so it does indeed seem quite similar. Certain changes have been made of course to accommodate the console hardware, but the game turned out looking quite good indeed. We have also provided some amazing 4K Ultra settings footage of The Witcher 3: Wild Hunt, which can be viewed here.

CD Projekt RED removed the “PS4 vs PC” comparison video, posted earlier by PCGamesHardware and went on to detail the differences between the two versions. They claimed that the PC build was not final and that the PS4 version dis not use the day-one patch which not only fixed the PS4 framerate issue but also implemented a few visual enhancements.

PlayStation Access has provided an in-depth look into many aspects of the game in a 46 minutes video which can be viewed here. It covers everything that fans have been asking for and provides answers to most questions without spoiling the experience.

A few gorgeous screenshots from the PS4 version have also been made available, and they reveal some quite beautiful vistas and the amazing lighting system.

NVIDIA Officially Launches GeForce GTX 1060 Graphics Card at $249 US - Review Round Up of The First Card To Utilize GP106 GPU

The launch cinematic which was made available yesterday looks amazing. CD Projekt has also revealed the changelog for the day-1 patch which can be viewed here.  docm77, has also made available a video interview with CD Projekt’s visual artist, Jose Teixeira, in which he shares his thoughts on the downgrade subject.

The Witcher 3 will release on May 19 2015 for the PlayStation 4, Xbox One and PC. We will bring you any new information on The Witcher 3 as soon as it becomes available. Be sure to check out our previous coverage for more information on The Witcher 3, here and here

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