Visceral Reveals 10 Gameplay Changes Coming to Battlefield Hardline on the Request of Beta Testers
At this year’s Electronic Entertainment Expo, Electronic Arts revealed Battlefield Hardline as the next upcoming installment in its most applauded first-person shooter video game series. Currently being developed by Visceral Games in collaboration with DICE, the game went through its beta testing phase last month and just recently, Visceral revealed a check list of ten changes that has been made to the game according to the feedback submitted by beta testers.
Visceral Reveals 10 Fan Requested Battlefield Hardline Fixes and Improvements
Unlike previous titles in the series, the upcoming Battlefield Hardline is not a game about world warfare or uprooting terrorist organizations, instead the game breaks away from the military background of the series and introduces a new form of gameplay, keeping the main focus on police and state crimes. The game takes place in urban areas and features Rockstar’s Grand Theft Auto type cops and robbers gameplay, where players either play as cops or as robbers.
EA has already announced that Battlefield Hardline will be available in the local markets in October, and so currently, the game is going through its testing phases. The first Beta of the game was launched last month and was played by many beta testers, who also submitted their feedback recommending the changes that the developer should consider to make the multiplayer gameplay better. Recently, Visceral Games published a check list of ten changes on Battlefield Blog, revealing the changes that were suggested by the beta testers, and are now being implemented in the game.
The 10 apparently final changes coming to Battlefield Hardline are described below:
1. REDUCING FREQUENCY OF EXPLOSIVES
We have heard your complaints about breaking the cops and robbers experience with the amount of heavy explosive weaponry available – but we didn’t want to sacrifice fun! We’ve made changes to reduce the frequency of explosive use to focus on the core gameplay, and we’ve made the use of explosives much more believable now.
2. REBALANCING AND RENAMING THE MECHANIC CLASS
We’ve made the class better in more situations – without sacrificing his ability to take down a vehicle. We’re also looking at renaming it – post your favourite suggestions in the comments!
3. REVISITING THE IN-GAME HUD
We’re working on establishing a clearer visual difference from BF4 and improving the messaging of the in-game HUD, from objectives to player status information.
4. REVISITING THE CUSTOMIZE SCREEN
We’ve taken a new pass at how the customize screen is laid out, and are making it clearer and easier to manage your gear and weapon attachments. This should address the majority of issues reported.
5. MAKING THE WORLD DEEPER AND MORE INTERACTIVE
We’ve been working on adding more touches to the game world, giving players more options and things to do that impact play. Look for interactive objects like doors, radios, ammo lockers, and more!
6. MAKING ROUNDS LAST LONGER
A significant amount of feedback during the Beta was received regarding the quick progression of rounds. We’ve made tweaks to both Heist and Blood Money that should help make the experiences last longer without sacrificing any of the fun.
7. INCREASING TRANSPORT VEHICLE HEALTH
There were a lot of comments about cars dying too easily from gunfire. We agree that one magazine from the AKM should probably not turn your sedan into a 4-person death trap quite so easily. We’ve also increased the survivability of the utility van.
8. IMPROVING AUDIO SITUATIONAL AWARENESS
In some of our game modes, situational awareness is very important. We’re working on improving the audio cues in the environment to help you detect and locate your enemies before they do the same to you.
9. MEDKITS AND AMMO BOXES SHOULD NO LONGER BLOCK L.O.S. CHECKS FOR REVIVE
Previously, you could fail to revive someone if a medkit or ammo bag was blocking the line of sight check for the revive mechanic. We are fixing this so that these no longer block you from reviving.
10. IMPROVING INTERROGATION
We’ve worked out some changes to the T62 CEW and the Interrogation mechanic. We’re working on making Interrogation only show enemies in a radius around the captured enemy, but show the marked enemies as if they had been Active Spotted by a teammate – making it both more useful and less powerful at the same time.
Battlefield Hardline is set to launch on October 21, 2014 for Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One and Xbox 360. Stay tuned for more Battlefield Hardline news.