Upcoming Need For Speed Update Balances AI & Offers New Features & Fixes For Bugs, Tweaks and Improvements.

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Nov 16, 2015
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EA’s Need for Speed reboot released 2 weeks ago, and developer Ghost Games has offered some details on the game’s first ‘Living Game’ update.

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Last week the game received some quick fixes to address stutter issues on the Xbox One version of the game.

EA and Ghost Games has now given an overview of what will be included in the game’s first update, which will be rolled out before the end of November.

We have been reading your feedback over the launch period, alongside media reviews and taking stock. One of the big talking points that we’ve seen has been ‘rubber banding’ or ‘AI Catchup’. Taking this feedback on board, the work is already underway to balance the AI, and this will be live alongside the first Living Game update.

Last week we pushed live a fix that looked to address the stutter players on Xbox One were experiencing. Early reports are looking good with a number of players now reporting that the stutter is a thing of the past, but we will as always, continue to monitor.

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Our first Living Game update is due to arrive before the end of November and below you’ll find an overview of what will be included.

* More balanced ‘AI Catch Up’
* New Wrap Editor features
* Mirror functionality
* Improved colour picker
* Hoonicorn and Morohoshi-San Diablo
* Gifted upon completion of their respective narrative threads
* First look at neons
* Early in development version on Morohoshi-San’s Diablo
* REP increase 50-60
* 3x Trophies & Achievements
* New daily challenges
* x30 new pre-set wraps
* General bugs, tweaks and improvements

Stay tuned for more info on the upcoming update as soon as we learn more.

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