Unreal Engine 4 Futuristic Racer ‘GRIP’ Gets New Hilariously Destructive Trailer

Posted 1 year ago

A new gameplay trailer has been released for GRIP, the upcoming spiritual successor to Rollcage. GRIP uses the Unreal Engine 4 and features destructible environments. The GRIP Team has already launched a Kickstarter campaign, hoping to raise $657K in total.

GRIP is a spiritual successor to Rollcage and is powered by the Unreal Engine 4

GRIP Features:

Intense Action

Hit speeds of up to 700 km/h while driving on floors, walls and ceilings – anything you can get your tyres on to keep the hammer down. And these brutes just want to keep on going, with GRIP’s specialised vehicle design and physics, flipping the car over no longer means game over.

Exotic Planets

Race on a variety of planets. From hostile, icy worlds to foreign, non-terrestrial cities, GRIP’s locations will be different to anything you’ve raced through before. With destructible structures around each track to use against your opponents, along with a variety of possible routes, you have to use your wits as well as your skill to win.

Badass Rides

Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs – some swift and agile, others brutish and heavily armed. Then go on to customize your ride’s appearance and performance with well-earned upgrades.

Beefy Weapons

Use an array of power-ups and weapons, ranging from missiles and guns, to laid traps and plasma cannons. We want to create the most bombastic weapons ever seen in a game like this, and with this we welcome input from the community. You help us design them, and we’ll bring them to life.

Killer Tunes

Race to a thumping soundtrack including Drum ‘n, Trance, Breaks and Techno. And if somehow you don’t like any of those genres, the game can be customised to play any music you like from your own personal library. Your game, experienced your way.


Multiplayer Mayem

Oh yes. The feature that you, us, and everyone else around here has been waiting for – local and online multiplayer. Share the experience of that crazed, heat of battle there in the room with your friends with split-screen, or launch an all-out assault for supremacy online on the global leaderboards with the wider Grip community.

Game Modes

  • Career: Work your way through the Interplanetary Racing League, unlocking new tracks, cars and upgrades for your ride.
  • Arcade: Play a single race on any track you’ve unlocked with any car available and choose to include race modifiers like time of day, weather, weapons used and other options
  • Time Trial: Record your fastest time and race against its ghost, or race the ghost car of anyone on the leaderboard who’s recorded their run.
  • Multiplayer: Race over LAN or local split-screen, or take on the world by joining a race online. Matches can have a combination of human and AI players.
  • Arena (possible mode via Kickstarter stretch goal): Get dropped into an arena with multiple opponents, fighting to grab weapon pick-ups to decimate your foes. Last car standing, wins.
Tactical Zombie RPG Dead Age Leaving Early Access & Launching on November 4

Grip is currently under developement for the PC and PS4 by Caged Element.

Other Unreal Engine 4 projects of note include the gorgeous Absention, a new survival horror title inspired by true survival horror greats such as Resident Evil, Eternal Darkness and Silent Hill so fans can expect a mixture of mental challenge, intense gameplay, and immersive environments.

ADR1FT, Three One Zero’s narrative-driven survival game that takes the genre to breathless levels. CGCloud has created an incredibly impressive new project, LondonLoft, using the Unreal Engine 4. The astounding wlakthrough can be watched here. Dontnod and publisher Focus Home Interactive, announced Vampyr, a new role-playing game powered by Unreal Engine 4 for PlayStation 4, Xbox One and PC. Ad Infinitum is a first-person survival horror adventure set in a surreal world during WWI. It is built on the Unreal Engine 4 and is currently under development for the PC.


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