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Uncharted 4′ Directors Share Information on Mechanics, Differences With The Last of Us

Posted Jun 19, 2015
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Sony and Naughty Dog demonstrated an impressive in-game trailer for Uncharted 4: A Thief’s End during the platform holder’s press conference last Monday. The footage wowed many, and revealed certain details regarding the latest iteration of the franchise, including some very exciting vehicle action.

During a livestream on GameSpot, Game Director Bruce Straley and Creative Director Neil Druckmann talked about the game and revealed a few more details.

Some of the main points talked about can be viewed below:

  • The jeep is fully physics-driven.
  • Druckmann mentions that he wants the team to feel proud of their work, rather than caring about satisfying the reviewers.
  • Uncharted differs greatly from the tone of The Last of Us, and after three and a half years of working on the latter, it’s like a breath of fresh air going back to the epic and spectacle.
  • Straley mentioned that there’s a huge difference between demoing The Last of Us and Uncharted 4. With Uncharted 4 they’re just “Wohooo! Yeah! Uncharted is Awesome!”
  • Straley is happy about where the studio is at, he’s really excited to talk about Uncharted 4, and it’s fun for him to play the demo, to be back to the heart of Uncharted and be like “right, we’re allowed to crank it to eleven, we’re allowed to just have a romp, an adventure, and be Nathan Drake again.”
  • Straley explains that there’s a lot of thought, discussion, and work behind the project.
  • Druckmann states the studio’s intention to create a story that stands on its own, while retaining some of the elements that made the previous games special.
  • Uncharted: The Nathan Drake Collection is not handled internally as the studio needs to focus entirely on Uncharted 4.
  • Straley mentiones that he is happy of the current state of the project, and eventhough there is a lot of work left, a lot of the game is done.
  • The rope has many uses including traversal, problem solving, in puzzles or even inside an action set piece.
  • There are additonal new mechanics to show, and they might introduce them at alter date.
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Uncharted 4: A Thief’s End is the latest installment of the award winning UNCHARTED series.

Created by acclaimed developer Naughty Dog, Uncharted 4: A Thief’s End will launch exclusively for the PlayStation 4 system. Bringing the franchise into the new generation of gaming, A Thief’s End will be the most epic Uncharted adventure yet featuring new dynamic gameplay mechanics for combat and traversal, larger and more open environments to explore, and enhanced graphics and character animations to bring the game to life in a whole new way.

Set three years after the events of Uncharted 3: Drake’s Deception, Nathan Drake has presumably left the world of fortune hunting behind. However, it doesn’t take long for adventure to come calling when Drake’s brother, Sam, resurfaces seeking his help to save his own life and offering an adventure Drake can’t resist.

On the hunt for Captain Henry Avery’s long-lost treasure, Sam and Drake set off to find Libertalia, the pirate utopia deep in the forests of Madagascar. Uncharted 4: A Thief’s End takes players on a journey around the globe, through jungle isles, urban cities and snow-capped peaks on the search for Avery’s fortune.

Naughty Dog released a quite interesting video detailing what the job of a Visual Effect Artist at the highly acclaimed studio entails. Aiming to attract new talent, VFX artists Eben Cook and Iki Ikram, give us a small glimpse of a work-in-progress explosion in Uncharted 4 (at the 2.54 mark) and of some shooting (at the 0:40 mark).

We will bring you any new information on Uncharted 4 as soon as it becomes available.

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