Ubisoft: “Had to Wait for the Technology to Catch Up” to Recreate Victorian London for Assassin’s Creed Syndicate

Posted Sep 14, 2015
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Assassin’s Creed Syndicate is set in Victorian London, a setting bringing the franchise into the era of the Industrial Revolution, in a city bursting with life, evolving technology and structurally expanding architecture. Creative director, Marc-Alexis Côté, explains that they did not want to bring Assassin’s Creed to this point, until they felt that the technology was there to enable them to recreate their vision, so as he states, they “had to wait for the technology to catch up”.

Creating Assassin’s Creed Syndicate’s Victorian London required the technology to catch up

“We had to wait for the technology to catch up, it’s like we really wanted to build what I call ‘modern London’, which is actually Victorian London and the Industrial Revolution. I feel like the technology was not there to build a pretty city. All the carriages, all the people, those taller buildings, the wider streets; they take a lot of computing power, and we’re there now.”

In order to create the score for Assassin’s Creed Syndicate, composer Austin Wintory analyzed the characters and the city of London

For Austin Wintory, the Grammy-nominated composer behind Journey, and several film projects, creating the music for Assassin’s Creed Syndicate was all about analyzing the characters and the city of London. Especially the twin protagonists, Jacob and Evie Frye, and letting their personalities and attributes drive the direction and tone of the soundtrack. In an interview with UbiBlog, Austin talks about Syndicate’s theme, as well as his general process for creating music.

Assassin’s Creed Syndicate comes out on Xbox One and PS4 on October 23 2015, with a PC release to follow on November 19. We will bring you any new information as soon as it becomes available.

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