You might recall from our last report (that Xbox One actually runs Windows 8) that we have in our possession the complete slide deck of Microsoft’s Build 2014 Tech Presentation. We went through it and decided the post some very important information that Media Outlets failed to report. One such faucet is the existence of Xbox One ERA States and the details on just how exactly Xbox One uses it for Process Lifetime Management.
Xbox One uses ERA States for efficient Resource Optimization and Seamless Gaming
Before I go into ERA States, let me just go over what a “Seamless Gameplay Experience” is and why 1080p @60 is just one part of it. Frank Savage in his presentation talked about the changing trends of the current generation (of people ), and how we are moving towards multitasking integrated into our very lives. Since the resources of a console are limited, efficient use of the same becomes of critical importance since you are going to be doing multiple things at once. Say you are playing a game, you pause and switch to listen to music or watch a movie, then resume back into the game. Just how exactly will the Xbox One cope with that without slowing down one thing or another? The answer lies in Process Lifetime Management and more importantly Xbox One’s ERA States. Now to be sure, ERA States is a buzzword for resource optimization, and interestingly Frank Savage failed to mention what exactly ‘ERA’ is an abbreviation for. Although I can take a guess: ‘Efficient Resource Allocation”