Titanfall 2 Lead Is “Really Proud of the Team Being Able to Add a Campaign in Such a Short Time”

Alessio Palumbo
Posted Nov 7, 2016
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Titanfall 2 didn’t have great sales so far, mostly due to being squeezed in between Battlefield 1 and Call of Duty: Infinite Warfare/Modern Remastered, but it did get a flattering critical reception.

Surprisingly enough, the single player campaign received the most praise even though the first Titanfall didn’t even have a campaign at all. Perhaps that’s exactly why Respawn Entertainment’s Single Player Lead Mackey McCandlish expressed his pride in the team’s work while speaking to GameReactor.

At a most fundamental level I’m just really, really proud of the dev team being able to add a whole campaign to what we were attempting and actually finish it and execute it in a way we can be proud of in such a short time. As far as the campaign specifically goes, I think the way we balanced three different core loops of pilot combat, pilot mobility and titan combat to keep it interesting is really exciting for me as a designer and as a player, because shooters I think were kind of getting trapped in this loop of playing too much of a similar game, so I’m glad we were able to mix things up in that way.

McCandlish also talked about some of the influences in designing the single-player campaign of Titanfall 2.

We have played with other elements like even trying to bring RTS into the shooter and one of the things we found [when] trying pulling different things to shooters was if you take it too far you can get almost like a chess boxing effect, where the two things are so different from each other, like the chess player doesn’t respect the boxer, the boxer doesn’t respect the chess player, and it loses the skill component, the competitive skill component. For single-player we explored some old but not recent shooter areas, and pulled in some of those influences from other genres in games, like platformers and puzzle games, and we’re pretty proud of how that worked out.

Titanfall 2 released on October 28th for PC, PlayStation 4 and Xbox One. Powered by the Source engine, it’s one of the few games nowadays without a Season Pass (all additional maps and modes will be released for free). Did you purchase the game yet and if so, have you been enjoying it or not? Voice your opinion in the comments section.

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