Titanfall 2 Dev Doesn’t Expect AAA Games Running At Native 4K On PlayStation 4 Pro Any Time Soon

Francesco De Meo
Posted Oct 24, 2016
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Titanfall 2, the new entry of the series developed by Respawn Entertainment, is just one of the high profile games launching soon that will come with PlayStation 4 Pro support. In a recent interview, Executive Producer Drew McCoy talked about the game’s PS4 Pro enhancements and how he doesn’t expect many AAA titles to run at native 4K on the soon to be released console.

Speaking with Stevivor, Drew McCoy talked about the Titanfall 2 PlayStation 4 Pro enhancements, revealing that the game won’t run at native 4K resolution on the console. Like on Xbox One and standard PlayStation 4, Titanfall 2 will feature resolution scaling, with the additional PS4 Pro power allowing the game to scale down less often to maintain 60 FPS.

We’re able to increase the resolution, we have high-res shadows, and maybe higher particle counts. The frame rate is more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60 frames-per-second.

Interestingly enough, Drew McCoy also stated that he would be surprised to see any 4K native AAA game on the new Sony console any time soon, as it requires so much processing power, which the PlayStation 4 Pro lacks.

It’s not native 4K and I would be surprised if anyone saw native 4K with AAA level games any time soon. It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do that.

Titanfall 2 launches later this week, on October 28th, on PC, PlayStation 4 and Xbox One. We will keep you updated on the game developed by Respawn as soon as more comes in on it, so stay tuned for all the latest news.

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