Styx: Shards of Darkness Announced, Will Be Powered by Unreal Engine 4

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Oct 14, 2015
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Focus Home Interactive and Cyanide Studio have jointly announced Styx: Shards of Darkness, the sequel to last year’s stealth game Styx: Master of Shadows.

Related Styx: Shards of Darkness Review – Crafty but Not Enough

Styx: Masters of Shadows turned out to be a hidden gem, and now this sequel will enjoy a bigger budget, a more complex narrative and fully realized world, according to the press release.

Styx: Shards of Darkness will be powered by Unreal Engine 4 (whereas the first game used Unreal Engine 3), and it has been in development for six months already.

Related Talking Styx: Shards of Darkness with Cyanide – Stealth is Back

Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…

Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of the previous game.

Styx: Shards of Darkness will release on PC, PlayStation 4 and Xbox One next year; if you want to play the first Styx on PC, there’s a huge 66% Steam discount going on until Friday 16, bringing the price down to $/€ 10.19.

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