Steam’s December 2016 Survey Has Windows 10 Surpassing 50% Users, NVIDIA Still Crushing AMD

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Jan 5, 2017
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Steam published their monthly survey yesterday. The biggest takeaway from the data collected during December 2016 is, without a doubt, that Microsoft’s Windows 10 OS finally surpassed half of Steam’s users. Windows 10 64-bit is the most popular OS by far, with 48.97% and a monthly increase of 0.60%; when combined with Windows 10 32-bit’s 1.22%, the critical 50% threshold is easily passed.

It looks like Microsoft’s gamble is paying off, with the fastest adoption yet for a Windows OS. Meanwhile, the most popular GPU is still NVIDIA’s GeForce GTX 970 with 4.70% of the total. The brand new GTX 1060 made the biggest leap this month, though, gaining 0.54% which got it to 2.01% overall.

Related Windows 10 64 Bit Adoption Rises in Latest Steam Survey (June 2016)

All the cards of NVIDIA’s new 10 series registered moderate to significant gains. The GTX 1070 moved to 1.82% (+0.29%); the GTX 1080 is at 0.95% (+0.12%) and the new entry GTX 1050 Ti is already at 0.24%.

AMD cards don’t fare as well. Newcomers RX 460 and RX 470 are at 0.17% and 0.16%, respectively, and the most popular AMD card on Steam remains 2012’s HD 7900 Series with 1.12% in 20th place.

While most Steam users (33.66%) still only have 1GB of dedicated VRAM, the amount of gamers with 6GB and 8GB VRAM increased respectively by 0.19% and 0.22% last month.

A similar trend can be seen for system RAM. Most users still have 8GB (33.81%), but configurations with 12GB or higher rose 0.31% last month.

Related Steam’s December 2016 Survey Has Windows 10 Surpassing 50% Users, NVIDIA Still Crushing AMD

The most used primary display resolution will be 1080p for some time yet. The so-called Full HD resolution is still used by 38.21% of Steam’s users and it also registered the biggest bump in December (+0.15%).

Finally, both VR headsets have barely moved in December 2016. According to Steam’s survey, both the Oculus Rift and HTC Vive only gained 0.02% with their respective totals at 0.12% and 0.23%. Clearly, the Virtual Reality market is going slower than some had anticipated.

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