Stardock Reveals Ashes of the Singularity – Nitrous Engine Strategy Game

Posted Mar 5, 2015
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Ashes of the Singularity, was revealed today by Stardock. The title is the first to use Oxide Games. Nitrous engine. Stardock has also released the first batch of screenshots for Ashes of the Singularity, which can be viewed in the gallery below:

President & CEO of Stardock, Brad Wardell said about Ashes of the Singularity:

“In Ashes of the Singularity, players can take command of the forces of either the post-humans or those of Haalee. This is a galaxy-wide struggle in which each ‘battle’ wages across the surface of an entire planet. The scope of the conflict is unlike anything players have seen before.”

Dan Baker, graphics architect at Oxide Games, added:

“The scale of Ashes required us to create a new type of 3D engine. We wanted to make a game that didn’t just depict a battle but an entire war in real-time, with thousands of independent units acting simultaneously.”

Ashes of the Singularity is a real-time strategy game set in humanity’s not-so-distant future.

What it means to be human has changed with the coming of the singularity.

In the post-human economy, sentience is now the most valuable commodity in the universe. The only way to acquire more of that is through the control of computronium – programmable matter – which can extend consciousness to levels we can’t even imagine. Worlds are being transformed into this substance and wars are now being fought across the galaxy for control of those worlds.

Each conflict takes place across an entire world. It isn’t a skirmish. It’s a war. Thousands of units are constantly constructed and sent across the planet with the player directing entire armies, in real-time, to capture key resources in an effort to gain total control of the planet.

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Basics

Ashes of the Singularity is a real-time strategy game set in humanity’s not-so-distant future. What it means to be human has changed with the coming of the singularity.

In the post-human economy, sentience is now the most valuable commodity in the universe. The only way to acquire more of that is through the control of computronium – programmable matter – which can extend consciousness to levels we can’t even imagine. Worlds are being transformed into this substance and wars are now being fought across the galaxy for control of those worlds.

Each conflict takes place across an entire world. It isn’t a skirmish. It’s a war. Thousands of units are constantly constructed and sent across the planet with the player directing entire armies, in real-time, to capture key resources in an effort to gain total control of the planet.

Economy

Across each planet are stores of metal and radioactives, key ingredients for the construction of units and structures necessary to wage a war across the world. Players build extractors for these resources in areas they control, which generate a constant stream of income of metal or radioactives.

The third key resource is power, which structures require to operate. Power is provided through generators that have been seeded around the world. Players must capture these generators in order to build more structures to further fuel their expansion.

Lastly, there are the computronium generators. Computronium was theorized in 1991 as the ultimate computing material. Since the objective of the post-humans and the Substrate is to increase their sentient ability, control of computronium is their ultimate objective.

Map Control

Each player begins the game with their Seed: their command and control center for that world. A map is broken into many different regions which will feature a generator; capturing this structure grants the player ownership of that region and increases their power reserve. Resources in a given region can only be collected if the player controls that region and contiguous regions connecting back to their seed.

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Don’t fight a battle – win the war

Every unit in Ashes of the Singularity fulfils a role and serves to create a combat system that relies on combined arms. Simply swarming random units together is unlikely to result in victory. However, it can be difficult to micromanage hundreds or thousands of units across entire continents. This is where the meta-unit comes in.

Every unit is aware of every other unit in the meta-unit. Units within a meta-unit work together in a consistent manner that allows players to predict how a given meta-unit will behave. For example, a repair frigate will move to heal the most critically damaged unit in its meta-unit. A short-ranged heavy unit will move to protect a slow-moving, vulnerable ranged unit. Additionally, unit behaviors are linked to the types of unit in their meta-unit, which allows players a certain amount of control over the overall combat tactics their forces adopt.

Winning the Game

Final victory is won when either a player has completely converted a planet to Computronium, or by eliminating the other players be destroying their Seeds.

Skirmish
Compete against the AI on one of the included gameplay maps.

Scenario
Fulfill a special victory condition to complete these maps.

Multiplayer
Test your strategic skill in 1 on 1 matches, free for all or 2 v 2 matches.

We will bring any new information regarding Stardock’s Ashes of the Singularity as it becomes available.

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