Star Wars Battlefront – PS4 Frame-Rate Test
DigitalFoundry has released a video Frame-Rate Test for Star Wars Battlefront on PS4, putting the E3 2015 gameplay footage under the microscope.
You can view the test below, but note that DigitalFoundry list this as a “Work in Progress’.
E3 work-in-progress footage – and our first look at what is potentially the year’s hottest game, actually running on console hardware – no pre-rendered CG, no high-end PC footage. The result? Well, this PS4 multiplayer gameplay is impressive in many regards – particularly in terms of the brilliant modelling and how the new lighting system accurately represents objects and materials. The sheer fan service throughout is also brilliant. It’s still work-in-progress, so hopefully DICE can improve performance. Resolution on this build seems to be the same 1600×900 seen on BF4 and BF Hardline. Let’s hope that DICE can do better than the 720p those titles featured on Xbox One…
All told, the PS4 demo highlights different benefits to using physically-based rendering to the teaser. A late appearance from Luke Skywalker shows how costume materials react naturally to Hoth’s high contrast lighting; his lightsaber tinting the nearby snow as he runs forward, and his their bloom appearing in Darth Vader’s visor. Visually it all looks gorgeous in motion, though if there’s one disappointment with the work-in-progress PS4 demo, it’s not in its visuals, but in its performance profile.
A perfect 60fps on PS4 is seemingly not within reach right now. The E3 build is an explosive, open-ended 40-player match that rarely holds at this target number, besides the indoors segment right at the start. In this respect, performance is very similar to Battlefield 4 at its peak in multiplayer; a 40-50fps game for the general run of play that can dip into the 30s when pushed. In fact, speeding across the map in a TIE Fighter practically locks performance to 30fps for several seconds in our analysis, giving us the lowest figure across the demo.
AllGamesBeta has released an absolutely stunning set of 4K screenshots of Star Wars Battlefront at Ultra Settings, from the Tatooine Survival Mission. Star Wars Battlefront is most definitely one of the most anticipated games of 2015, and with the Game Critics Awards Best of E3 2015 Nominations Announced, Battlefront is the frontrunner with five overall nominations.
EA and DICE have finally showcased the first gameplay footage of Star Wars Battlefront, and as expected it looked amazing. They also demonstrated some Missions Co-op gameplay during Sony’s E3 2015 press conference, that showcases some incredible visual quality that almost matches the in-game trailer we have previously seen.
The Star Wars Battlefront closed Alpha has been ongoing for the last couple of days, leading to some recent leaks revealing the list of weapons and ships. Some testers have released a few gameplay videos, that have showcased the graphics options and customization included in Star Wars Battlefront.
EA has also included the PC requirements for the test as follows:
- CPU: Quad Core CPU e.g. Intel Core i5-2300 @ 2.8 GHz or AMD Phenom II x4 955 @ 3.2 GHz or
- AMD FX-8350 @ 4.0 GHz
- RAM: 6 GB
- OS: Windows 7 SP1, Windows 8/8.1 (64-bit operating system required)
- Video Card: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 with 2 GB of Video Memory
Star Wars Battlefront Alpha Test Requirements are for Alpha Only and Don’t Apply to the Final Game
Community Manager Mathew Everett clarified that these requirements are for the alpha only, and don’t reflect the requirements of the final version:
“I wanted to make this fairly clear for anyone who is wondering about the min spec for Star Wars Battlefront.
The Alpha min spec requirements are for the Alpha only. These are not final and should not be taken as final. Now if you did get an Alpha invite and want to participate. You will need a system that meets the minimum requirements.”
Producer Jesper Nielsen explains that the selection is random.
Nope. As been said, it’s a random selection. There’s no other reason why.
Everett continues to add that there won’t be a Death Star based map in Star Wars Battlefront:
“We will not offer a Death Star based map. But stay tune for details around the maps we will offer.
All vehicles are obtained via power-ups across the battlefront. If you choose to use that power-up you spawn into the battle inside that vehicle.”
DICE was given unprecedented access to the original props and locations for Star Wars Battlefront
Unprecedented access to original Star Wars props and locations. Photorealistic visuals and authentic sound design from the talented team at DICE. Prepare to be transported to a galaxy far, far away.
Community Manager Mathew Everett has recently provided some information about the collaboration going on with Lucasfilm for Star Wars Battlefrront, mentioning that the planet Sullust used in the Star Wars comics is inspired by the game.
“The Sullust they use within the comic is based on the Sullust we’re introducing into the Star Wars universe in Star Wars Battlefront. This has been a part of the collaboration we have had with Lucas over the last few years.”
Everett confirmed that mission maps are unique and specific to that part of the game, separate from multiplayer maps:
“Mission maps are unique to Missions. The map count we revealed includes only Multiplayer maps from the base game (12 maps). We also have the two extra free maps that will come with the Battle of Jakku. The Battle of Jakku maps will arrive starting on December 1st or December 8th depending if you pre-ordered, which gives us 14 maps total before The Force Awakens arrives in theaters. We will reveal the full Mission map count in the near future.”
Star Wars Battlefront will be available on PlayStation 4, Xbox One, and PC on November 17, 2015.