Space Hulk: Deathwing – Unreal Engine 4 FPS Gets New Details & Screenshots

Posted Jun 9, 2015
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Focus Home Interactive has released a new set of screenshots and some new details about Space Hulk: Deathwing. Space Hulk: Deathwing is a First-Person Shooter experience of Games Workshop’s classic Space Hulk boardgame set in the universe of Warhammer 40,000.

You can view the screenshots below:

Published by Focus Home Interactive and co-produced by Cyanide Studio, Space Hulk: Deathwing pits players in a desperate battle against Genestealers aboard a Space Hulk, gaing new abilities, skills and equipment.

Space Hulk: Deathwing features both a solo game mode as well  as class-based cooperative team-play

Space Hulk: Deathwing features both a solo game mode as well  as class-based cooperative team-play that demands clever use of squad tactics coordinated by the Librarian, the leader of the Terminator squad. Each player will make use of their role and specialization to reach objectives and advance through the story.

Other notable Unreal Engine 4 projects include the gorgeous Absention, a new survival horror title inspired by true survival horror greats such as Resident Evil, Eternal Darkness and Silent Hill so fans can expect a mixture of mental challenge, intense gameplay, and immersive environments.

Ad Infinitum is a first-person survival horror adventure set in a surreal world during WWI. It is built on the Unreal Engine 4 and is currently under development for the PC.

Downward is a beautiful first person parkour based, scenery open-world adventure set during the Middle Ages, after that the events depicted in the Book of Revelation of St. John took their course. ARK: Survival Evolved, is a multiplayer first person survival game coming to Early Access in June 2015, with the PlayStation 4 and Xbox One versions planned for 2016.

UE4 Action RPG Shattered - Tale of the Forgotten King 100% Funded On Kickstarter

A talented French artist, known as Koola, has delivered hyper realistic real-time architectural visualizations using Unreal Engine 4.

Taking advantage of both the power and accessibility of UE4, the results of his work have wowed colleagues and has garnered attention from the international press and the Unreal team at Epic. Earlier this year Koola became the very first recipient of the inaugural Unreal Dev Grants program, a financial development fund designed to incentivize and reward innovative projects designed in Unreal Engine 4.

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