The Author
I'm 16 and from Rawalpindi. I love gaming and music. I'm into almost all video game genres save for turn-based and horror. I play on a PS3 and sometimes on my PC. I like cats as well. Oh, and I also prefer Windows Phone over iOS and Android. And I absolutely love the Elder Scrolls. Did I mention I like cats?

One of Fall 2011′s biggest titles, Elder Scrolls V: Skyrim, released on 11th November 2011 and was appreciated by many critics and fans alike. Skyrim also took home many Game of the Year and RPG of the Year awards, and was a commercial success despite being released among titles like Call of Duty and Uncharted. It’s a game which will suck you in and there is not a lot one can do to stay away for long. And even after a hundred hours into the games, there’s a plethora of things to do such as hunting dragons or placing baskets on shopkeepers and then robbing them blind.

It's beautiful... and dangerous.

But all was not well. Soon after the game hit the shelves, players started complaining about a number of bugs and glitches, most notably the infamous PS3 lag which makes playing the game practically impossible as the frame rate drops to insanely low levels, especially in or around the five major cities. The Xbox 360 version had some texture bugs and the PC version was the safest out of all three, although they all had a large number of quest bugs where some glitches made quests impossible to finish. Not to forget the bug which involved dragons flying backwards.

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Bethesda responded by releasing a patch on day one and while it fixed a small percentage of issues, the PS3 lag remained. After two updates, some people noticed the lag had disappeared entirely, while for others it still remained a hassle. After a long gap between the last update, today Bethesda released a patch for console gamers which has seemingly worked on most of the PS3 population and also fixes most of the quest bugs. The PC update went live a week ago. Following are some of the bug fixes:

  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)

For the entire list of the fixes that came with the update, see here

Is your Skyrim experience smooth or annoyingly bug-ridden? Encountered any backward flying dragons? Leave your comments below.