Rise of The Tomb Raider Will ‘Push the Boundaries’ of the Xbox One
We have previously reported that Rise of The Tomb Raider will take place in Siberia, as well as some of the first Direct feed images appearing and posted some information about Lara’s new Gadgets. Now Game Director Brian Horton has told Gameinformer in a recent Interview, that thanks to using an outside development studio ‘Nixxes Software’ to do the entirety of the Xbox 360 version, Crystal Dynamics themselves can focus on “Pushing the Boundaries” of the Xbox One.
“We can concentrate 100 percent on the Xbox One version of Rise of The Tomb Raider”
As Brian Horton said, since the Xbox 360 version of the game’s development is outsourced to the studio Nixxes Software, Crystal Dynamics themselves can “Concentrate 100 percent on the Xbox One version”. He explained that the versions themselves won’t differ that much, but obviously the Xbox 360 version will be modified to accommodate the lesser power and aging hardware of the older generation console.
“For us, of course, we are not limited at all, we are pushing the boundaries when it comes to what the Xbox One can do, and we are excited that we have such a talented group in Nixxes to bring the best 360 version to the market.”Advertisement
The TressFX also seems to have been improved since the release of the 2013 Reboot, for those of you who don’t know what TressFX is. Well it’s a Real-time hair physics system from AMD which is most prominently known for being used in the 2013 Reboot of Tomb Raider. The physics system treats each strand of hair as a chain with several links, thus making it possible for forces like gravity, wind and head movement to affect a character’s hair in a realistic fashion.
Asked about TressFX Horton laughed a bit and said: “We will bring what we believe -is the best hair in the industry! We can’t wait to show you the improvements we have made to it”
There is still no real word on how long Rise of The Tomb Raider will be a “timed-exclusive” for Microsoft, but seeing as Microsoft is handling things we might see a PC-port, before the game ends up on PS4. The whole situation with the platform exclusivity for this title has always rubbed me the wrong way ever since it was announced, since the previous title was a multi-platform title with its main focus on PC. And I can guess that I’m not the only one who feels that way. But looking at the whole picture, the game itself does look visually stunning and I did enjoy the reboot of Tomb Raider quite a lot actually, so I guess when we finally get it on PC it should be quite good, barring any failures to port it properly.