This review is of a pair of HyperX Cloud II headphones provided by HyperX for review purposes.
When I was a kid, walking through a bookshop while my parents were looking for some boring grown up book, I stumbled across the humour section and happened to pick up a comic called “Something under the bed is drooling”. I flicked through a couple of pages and it seemed pretty funny so decided to spend the few bucks it cost and buy it. 25+ years later and that initial comic I got has long since been read to death. As has every single other Calvin and Hobbes collection I could lay my hands on. A few years back now, I bought the complete collection in hardcover and I still read and enjoy them regularly. Even my kids now have started reading them and they love them.
You may wonder why on earth I’m going on about a comic from my youth in a review of a gaming headset. Keep with me through this review and I’ll explain myself, but the one thing I can say is that to me, it’s entirely relevant.
I’m a really happy guy this month. I love audio stuff and this is my second review this month on a gaming headset. This time I’m looking at the HyperX Cloud II headset. HyperX is a well-known brand, but for some reason they’ve never been front of mind for me when I think about equipment for my rig. I’ve never had a bad experience with them. It’s just that other companies marketing departments I guess have done a better job of competing for space in my head to make me think I must have their kit.
I don’t entirely know why this is. HyperX has been a brand for 14 years and they sponsor a bunch of eSports teams (maybe that’s the problem, I’m too old to follow eSports) and have well reviewed high performance memory and SSD’s. To me though, when I think gaming equipment, the first names that spring to mind are Corsair and Razer with various other gaming brands behind them. HyperX isn’t normally a brand I even think of and dismiss. Well, that has been my loss, as you’ll find throughout this review.
- 1. Introduction
- 2. Sound and Hearing Intro
- 3. In The Box
- 4. Music Testing
- 5. Gaming Testing
- 6. Non-Sound Factors
- 7. Conclusion