Resident Evil 7 PC Demo New Patch Optimizes HBAO+ Performance, Fixes Crashing Issues And More

Author Photo
Dec 27, 2016
20Shares
Submit

After quite some time since the original PlayStation 4 release, a Resident Evil 7 playable demo has been released earlier this month on PC and Xbox One. Sadly, some issues found in the PC demo prevented some from even starting it, but a new update that’s been released earlier today promises to fix such issues.

The new Resident Evil 7 demo update finally makes it playable on CPUs without SSE4.1 functionality. Additionally, HBAO+ performance has been optimized, and a couple of other issues have been fixed.

Game now works on CPUs without SSE4.1 functionality (e.g. AMD Phenom, Intel Core2 series)

Optimized HBAO+ performance

Fixed an issue that caused the screen size to change when switching from full screen to windowed mode.

In-game purchase button now correctly links to the full game store page.

Shortly before the release of the Resident Evil 7 PC demo, Capcom revealed additional details on the game’s graphics options. Some of the unavailable options in the demo will be included in the final release, such as borderless window mode.

Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.

Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.

Display Mode…Full screen, Windowed ,and Borderless Window modes are supported. (*Borderless Window mode removed from demo due to a last-minute bug. To be fixed and added in the final product.)

Field of View…FOV angle can be adjusted here

Frame Rate…supports 30, 60, and Variable (uncapped)

V-Sync…ON/OFF

Rendering Method…Two options available – Normal and Interlaced

Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).

Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory.

Texture Filtering…option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.

Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.

Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion Blur…ON/OFF toggle

Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.

Depth of Field…ON/OFF toggle

Shadow Quality…option ranges from Very Low to Very High.

Dynamic Shadows…ON/OFF toggle

Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.

Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[www.geforce.com] is an advanced feature from Nvidia.

Bloom Effect…ON/OFF toggle

Lens Flare…ON/OFF toggle

Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.

Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.

Subsurface Scattering…ON/OFF toggle

Chromatic Aberration…ON/OFF toggle

Color Space…Selectable between SRGB and BT.709

Resident Evil 7 launches on PC, PlayStation 4 and Xbox One next month in all regions.

Submit