Resident Evil 7 Biohazard Demo Up On Steam; PC Graphics Options Revealed

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Dec 19, 2016
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The Resident Evil 7 Biohazard demo teaser “Beginning Hour” is available now via Steam.

The Beginning Hour demo teaser was already released for the Xbox One earlier this month but how also made available for PC players. We’ve included the demo’s system requirements below:

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MINIMUM: 

OS:WINDOWS® 7,8,8.1,10 (64-BIT Required)

Processor:Intel® Core™ i5-4460, 2.70GHz or AMD FX™-6300 or better

Memory:8 GB RAM

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Graphics:NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM

DirectX:Version 11

Sound Card:DirectSound compatible (must support DirectX® 9.0c or higher)

Additional Notes:Hardware specification target 1080P/30FPS. *Internet connection required for game activation. The game is still undergoing development, so all PC requirements are subject to change.

RECOMMENDED: 

OS:WINDOWS® 7,8,8.1,10 (64-BIT Required)

Processor:Intel® Core™ i7 3770 3.4GHz or AMD equivalent or better

Memory:8 GB RAM

Graphics:TBA (4GB VRAM)

DirectX:Version 11

Sound Card:DirectSound compatible (must support DirectX® 9.0c or higher)

Additional Notes:Hardware specification target 1080P/60FPS. *Internet connection required for game activation. The game is still undergoing development, so all PC requirements are subject to change.

Unlike the console versions of the demo, the PC version features quite some graphical options, which we’ve listed below (thanks, wBacon):

Screen Resolution…self-explanatory here, but the game will list arbitrary resolutions supported by your monitor and Windows desktop environment.
Refresh Rate…adjustable to frequencies supported by your monitor. Also supports 144Hz high refresh monitors including Nvidia G-Sync.
Display Mode…Full screen, Windowed, and Borderless Window modes are supported
Field of View…FOV angle can be adjusted here
Frame Rate…supports 30, 60, and Variable (uncapped)
V-Sync…ON/OFF
Rendering Method…Two options available – Normal and Interlaced
Resolution Scaling…controls the game’s internal rendering resolution. This is akin to upscaling and downsampling of the final video output. Selectable option ranges from 0.5X to 2.0X. 1.0X is 100% 1:1 native output. The higher the number, the better the image quality and more GPU ‘oomph’ required, while lowering it below 1.0 makes the image softer (but also reduces GPU overhead and increases frame rate).
Texture Quality…option ranges from Very Low to Very High. Higher quality requires additional local video memory.
Texture Filtering…option ranges from Very Low to Very High. Internally, this is essentially your Trilinear to Anisotropic filter that goes all the way up to 16X.
Mesh Quality…option ranges between Low to Very High. This option also affects Level-of-Detail (LOD) quality.
Anti-Aliasing…Selectable options include FXAA, TAA, FXAA+TAA, and SMAA.
Motion Blur…ON/OFF toggle
Effects Rendering…Selectable between Low, Medium and High. This controls the intensity and density of certain visual effects.
Depth of Field…ON/OFF toggle
Shadow Quality…option ranges from Very Low to Very High.
Dynamic Shadows…ON/OFF toggle
Shadow Cache…ON/OFF toggle. When set to ON, shadows for static objects will be cached in video memory.
Ambient Occlusion…Selectable options include OFF, SSAO (Variable), SSAO, and HBAO+. Note HBAO+[www.geforce.com] is an Nvidia-specific feature.
Bloom Effect…ON/OFF toggle
Lens Flare…ON/OFF toggle
Volumetric Lighting Quality…Selectable between OFF, Low, and High. This option controls intensity and quality of dynamic lighting including light shafts piercing through window panes and vents.
Reflections…Selectable between ON, OFF, and Variable. Affects fidelity and quality of screen-space reflections.
Subsurface Scattering…ON/OFF toggle
Chromatic Aberration…ON/OFF toggle
Color Space…Selectable between SRGB and BT.709

Resident Evil 7: Biohazard is slated for a release on PC, Xbox One, and PS4 on January 24, 2017.

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