Remedy: We’re Figuring Out What Quantum Break Issues Are Real/Widespread; Collecting Data is Slow

Alessio Palumbo
Posted Apr 8, 2016
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Remedy Entertainment recently released its latest game, published once again by Microsoft Game Studios for Windows 10 and Xbox One, Quantum Break. However, there have been several issues reported particularly on the Windows 10 version; Remedy finally addressed this topic via Twitter.

They said that they are in the process of monitoring both versions of the game and figuring out what issues are real and how widespread they are in that case. Then, they added that collecting data and researching the issues is a slow process, asking for patience in an implicit way.

Unfortunately, Quantum Break’s PC issues are all too real and definitely widespread. I’ve talked about them in our first impressions hands-on with the port and today, Eurogamer’s Digital Foundry confirmed all of that and then some. Similar impressions and articles have been posted all over the Web by journalists and gamers alike.

Until Remedy fixes the aforementioned issues, it’s probably best to wait before playing Quantum Break; those who own an Xbox One console may choose to get that version instead, which seems to be optimized much better.

Some issues may be beyond fixing, though. Remedy’s PR Head Thomas Puha explained via Twitter that things like ghosting and slow texture loading/pop-in are due to the way Quantum Break’s Northlight engine renders stuff.

The film grain effect has also been described by Puha as a stylistic choice for a “cinematic looking game”. Even though most games have an option to turn it off, it doesn’t look like Quantum Break will get one.

Finally, another sore point is that there’s no support for SLI/CrossFire configurations. This official FAQ for the Windows 10 version has the following statement:

Does Windows 10 support SLI or Crossfire?
Multiple GPU set-ups aren’t currently supported by UWP / DirectX 12.

Except this is just not true. DirectX 12 actually has far better mGPU support, allowing gamers to mix cards from AMD&NVIDIA like in Ashes of the Singularity and potentially even using integrated GPUs; Microsoft demonstrated all this in the past two years or so.

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