Primal Carnage: Extinction – Survival Update Adds New Dinosaur, Co-Op Mode & Weapons

Archie Paras
Jun 8, 2015

Circle 5 Studios has released a new major update for Primal Carnage: Extinction, which adds a new playable dinosaur, a co-op mode, new weapons as well as skins and cosmetics. The update will be auto-downloaded next time you start the Steam client.

Related Horizon: Zero Dawn Patch 1.13 Adds Support for Background Music, Fixes Crashes & Other Issues

Primal Carnage: Extinction – Survival Update Changelog:


  • Added Survival
  • Added AI-VisitorCenter
  • Added momentum to ragdolls on death
  • Added win/lose music to the end-round sequence
  • Added item viewing when spectating
  • Scaled down the IK strength on the Humans and Dinosaurs
  • Fixed grass textures losing too much detail at a distance
  • Fixed LAN support not working correctly
  • Fixed server slot counts not showing accurately
  • Optimized several particle/screen effects for performance
  • Decreased the global falling speed
  • Improved network performance on remote players
  • Overhauled the logic for the Health Kit, Ammo Kit, and Corpses
  • Ammo kits now give you ammo incrementally
  • Fixed grenade explosions and dilo spit effects not playing sometimes
  • Switched default Push-To-Talk button from C to V
  • Optimized stamina network bandwidth
  • Improved network performance on remote players
  • Fixed the flamesaw causing network issues
  • Optimized PC-Docks
  • Optimized GTTC-Downpour
  • Improved environment lighting and post process in all maps
  • Improved ambient sounds in most maps
  • Removed elevators from Contingency
  • Added sun lens flares
  • Possible fix for sounds acting strange in 5.1 and 7.1 sound modes


  • Added the Acrocanthosaurus
  • Decreased delay on all dinosaur primary attacks
  • Improved all dinosaur animation speeds/blending
  • Fixed dinosaur eating animations not blending out properly
  • Fixed some dinosaurs not having crouch-specific or tranq-specific attacks
  • Fixed net animations not blending
  • Fixed footstep sounds not being set up correctly in several dinosaurs
  • Added more variety to certain existing dinosaur sounds
  • Added friction to dinosaur movement
  • Improved ragdoll interaction on all dinosaurs
  • Improved the head turning logic on several dinosaurs
  • Fixed Tranq/Net animations not playing correctly for some dinosaurs
  • Added new Compy skin
  • Lowered Raptor/Oviraptor SprintSpeedPCT slightly
  • Lowered Raptor/Oviraptor acceleration speed from 1200 to 1000
  • Lowered Raptor/Oviraptor MaxLeanRoll to 3072
  • Increased Raptor/Oviraptor SprintingStaminaDegenerateRate from 3 to 7.5
  • Decreased Raptor/Oviraptor JumpStaminaCost from 10 to 7.5
  • Increased Frenzy attack rate from 1.0 to 1.8
  • Increased Raptor RoarEffectDuration to 12
  • Decreased Raptor RoarCooldownDuration to 60
  • Fixed Raptor/Ovi from pouncing in frenzy mode
  • Decreased Dilo RoarCooldownDuration to 60
  • Increased Carno health from 800 to 1000
  • Lowered Carno StaminaRegenerationRate from 26 to 20
  • Increased Carno headswipe damage from 75 to 100
  • Fix for carno lockup under certain conditions
  • Decreased Carno TurningHardness to 1.5 and SprintTurningHardness to 1.2
  • Decreased Carno BrakeHardness to 0.07
  • Increased Carno HealAmountSpeed from 50 to 150
  • Increased Carno RoarEffectDuration to 12
  • Decreased Carno RoarCooldownDuration to 45
  • Increased Carno NetTimeLength to 12
  • Fixed Ptera/Tupa acceleration/decleration not working properly
  • Increased Ptera SprintingStaminaDegenerateRate from 8 to 12
  • Increased Ptera Air Speed from 375 to 425
  • Lowered Ptera/Tupa AirTurningHardness to from 1.5 to 1.4
  • Lowered Ptera MaxLeanRoll to 1024
  • Increased Ptera speed while grabbing a human
  • Lowered Ptera StaminaRegenerationRate to 6
  • Lowered Tupa StaminaRegenerationRate to 7.5
  • Lowered Ptera CarryStaminaDegenerateRate from 10 to 8
  • Decreased Ptera RoarCooldownDuration to 60
  • Increased Tyrant netted duration to 12
  • Decreased Tyrant BrakeHardness to 0.1
  • Decreased Tyrant RoarCooldownDuration to 75
  • Increased TRex Health to 2750
  • Increased TRex groundspeed to 280
  • Decreased TRex SprintSPeedPct to 2.1
  • Decreased TRex TurningHardness to 0.85
  • Decreased TRex SprintTurningHardness to 0.7
  • Increased Spino Health to 3000
  • Decreased Spino GroundSpeed to 260
  • Decreased Spino SprintSpeedPCT to 2.1
  • Decreased Spino TurningHardness to 0.8
  • Decreased Spino SprintTurningHardness to 0.65
  • Implemented crouching on Ptera/Tupa
  • Added Spino net animations
  • Added swimming animation to the Spino


Related The Witcher III 1.20 Patch Notes Changelog Shared by CD Projekt RED
  • Added Tranq Rifle
  • Added Sensor Mine
  • Added Hatchet
  • Added first person weapon idle animations
  • Improved all human weapon skins
  • Fixed human aiming not always matching up with the guns
  • Fixed some reloading sounds not working correctly
  • Switched the Assault Rifle, Sniper Rifle, and Shotgun crosshairs to smaller versions
  • Decreased the animation duration for the crosshair shrinking when crouching
  • Improved muzzle flashes and tracers on several human weapons
  • Lowered the volume on distant revolver sounds
  • Increased Dartgun InstantHitDamage from 10 to 15
  • Increased Dartgun TranqStaminaDeduction from 15 to 25
  • Decreased Sniper Rifle scope FOV
  • Increased the animation scale of sniper scope in/out
  • Smoothed out scope movement
  • Switched Sniper Rifle fire camera animation to the proper one
  • Switched the sniper scope to a generic cubemap rather than a forest cubemap
  • Added an FOV increase to the tranq rifle ADS
  • Reduced spread on Trapper dual colts
  • Overhauled the Pathfinder’s shotgun
  • Added a light to the pathfinder flare
  • Overhauled the tranq system
  • Tranq now slow down dinosaurs
  • Increased Dual Colt damage from 38 to 46
  • Decreased Dual Colt falloff
  • Increased the speed the Pyro raises his flamesaw
  • Fixed Pyro flamesaw idle sound from always playing
  • Fixed several different fire sounds from looping forever


  • Rehauled drop logic to be more consistent and generous
  • Added item nametag
  • Added item description tag
  • Added Hybrid Crate #1
  • Added Human Crate #2
  • Added Dino Crate #3
  • Added several new economy items
  • Added item viewing when spectating
  • Added code item redemption to the store
  • Added the ability to open a crate by clicking on the key or the crate