Blizzard on Overwatch Ban: We Would Rather Like to Spend More Time Rewarding Good Players
Often, on our pages, we found ourselves talking about the severe measures that Blizzard was forced to take to keep the community of Overwatch as enjoyable as possible.
The chief of Overwatch, Jeff Kaplan, talked about the issue in the Overwatch official forum, promising ever more severe measures for those who do not respect the gaming environment and the entertainment of others.
The reporting and punishment system is currently one of our prime focuses. You will be seeing a developer update about this very soon (we recorded it last week — not sure when it’s going live).
We have short, medium and long term plans and we haven’t done a great job in communicating all of these things to you. In the short term we are re-evaluating every punishment and are in the process of converting silences over to suspensions. We’re also increasing the length of suspensions. Pretty soon, we hope for silences to go away all together and only have suspensions and bans for punishments (with a few exceptions like forced BattleTag changes for naming violations). Also in the short term, we’ve been testing an email notification system to let you know when someone you’ve reported has been actioned. We cannot provide a lot of detail in these emails but they only go out if an action has taken place (meaning your report contributed to someone getting suspended). The other short term thing we just did was ban a number of accounts for boosting in Season 5. These accounts were actioned either yesterday or are in the process of being actioned. They will lose all Season 5 rewards.
In the medium term, we’re looking to completely ban repeated Competitive offenders meaning if you’ve been banned for more than X seasons, we will ban you from ever playing competitive again. We also want to increase the email notification system to other forms of reporting as well as work on an in-game notification system to let you know that your reports are doing something (this will edge more into the long term section — the in game part). For Season 6, we’re going to be way more aggressive with boosting/throwing or any sort of SR manipulation. We have some very smart people who are getting very good at detecting this behavior and we are actively building systems (and punishments) around SR abuse. Also in the medium term, we have a new series of punishments we’re going to try that escalates much more quickly (so you don’t have egregious cases like the one you’re referencing). Basically, extreme offenders will “strike out” of the game much quicker. As part of these increasing punishments, we’re looking to make it so that offenders get blocked from Competitive play much sooner — more details on this as we get closer.
In the long term, we really want to work on systems that encourage positive behavior and reward good players,” Kaplan said. “It really bums us out to spend so much time punishing people for being bad sports. We like making cool, fun game systems – that’s what we do for a living. But because people seem to lack self-control or because people like to abuse anonymity and free speech we’re put in a position of spending a tremendous amount of our time and resources policing the community.”
We will do this as it is our responsibility but we’d like to spend more time rewarding good players rather than having to focus on poor sportsmanship and unacceptable bad behaviour so much. Like it or not, this is an ‘us, the OW community problem’ and not just an ‘OW team problem’. For better or for worse, we’re in this together,” added Kaplan, also with reference to the fact that users can report incorrect players, thus helping the development team identify and isolate them.
We remind you that Overwatch, winner of many Game of the Year Awards in 2016, is currently available on PC, PS4, and Xbox One. A Nintendo Switch port isn’t completely ruled out, according to Jeff Kaplan.