Overwatch New Hero Sombra Leaked Ahead Of Official Reveal

Francesco De Meo
Posted Jul 12, 2016
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Overwatch, the popular new game developed by Blizzard now available on PC and consoles, is going to get some new heroes in the future, and the team started teasing one of them last week, with a tweet hinting at some of the unique traits of this new hero. Today, a new leak confirmed the identity of this new hero.

The new Overwatch hero, which should be officially revealed during this years’ San Diego Comic Con, is Sombra, as some have speculated in the past few days. The character’s appearance has been showcased on Youku, as discovered by reddit user bdsqlsz and you can check out the small image right below.

As already mentioned, Blizzard has teased this new hero last week with an image which actually gave plenty of hints about this mysterious hero. With the character’s identity now out, it will be interesting to see if Blizzard will say something on the matter before the hero’s official reveal coming next week.

Last week, Overwatch received a new patch, the 1.05.1B patch, which introduced plenty of fixes and tweaks for heroes, Competitive Play and more.

Competitive Play

The duration of Sudden Death has been adjusted across all maps from 1m45s to the following values:

Assault:
Hanamura – 1m35s
Temple of Anubis – 1m30s
VolskayaInudstries – 1m35s

Escort:
Dorado – 1m30s
Route 66 – 1m35s
Watchpoint: Gibraltar – 1m35s

Hybrid:
King’s Row – 1m30s
Numbani – 1m50s

Note: Sudden Death duration is unchanged for Hollywood, which remains at 1m45s

Bug Fixes

General

[PC Only] Fixed a bug that prevented Overtime music from playing on Escort and Assault/Escort maps, if they payload was nearing the final checkpoint
[PC Only] Fixed a bug where display settings weren’t always saved after restarting the client
[PC Only] Fixed an issue that sometimes caused the in-game UI to display incorrectly at 4k resolutions
[PC Only] Fixed a bug where sometimes the wrong player level would appear in the Social menu
Maps

[PC Only] Fixed an issue with collision not blocking line of sight on certain areas of Nepal

Heroes

[PC Only] Fixed a bug that caused Mercy’s Caduceus Staff beam to disconnect from its target if the player a) quickly switched between healing and damage beams by holding down both mouse buttons and/or b) was facing away from the target at the time of the switch
[PC Only] Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations on certain maps
[PC Only] Fixed a bug that caused Winston’s melee attack during Primal Rage to inconsistently hit targets in range
[PC Only] Fixed a bug that sometimes cause Zarya’s alternate fire to scaled incorrectly with her damage boost modifier

Competitive Play

[PC Only] Fixed a bug that caused the “Top 500” icon to incorrectly display for certain players in various places throughout the game UI
Fixed a bug that sometimes caused players’ Skill Rating to display as “64” during placement matches
Fixed an issue where if you left and rejoined an in-progress Competitive Play match, the game would still track the match as a loss in your placement match history and when determining the amount of Skill Rating you receive for completing a match even if your team won
Note: You must be present for the conclusion of the match to be eligible for the win. If you leave a match and do not rejoin before it’s over, it will count as a loss both in your placement match history and when calculating your Skill Rating adjustment.
Fixed an issue where you would still receive a Competitive Play “leave” penalty even if you rejoined a match and completed it

Note: If you leave a single Competitive Play match more than 3 times, you will receive a Competitive Play “leave” penalty even if you complete the match

Overwatch is now available on PC, PlayStation 4 and Xbox One.

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