NVIDIA GeForce 337.50 BETA Performance Boosting Driver Official – Delivers Optimizations To DirectX 11 Titles
NVIDIA has officially launched their performance boosting GeForce 337.50 BETA driver which as mentioned, optimizes DirectX 11 performance in a wide selection of gaming titles. Geared specifically towards GeForce graphics cards, the GeForce 337.50 BETA offers both SLI and Single GPU performance boosts with 10 – 20 % enhancements versus the previous GeForce driver.
NVIDIA GeForce 337.50 BETA Performance Boosting Driver Official
Now, what’s really interesting about the GeForce 337.50 BETA driver is that it is specifically geared to enhance performance in DirectX 11 API. The GeForce 337.50 BETA driver takes a well known approach to solve processor overhead without moving to a new API (DX12 for example). The approach is called ‘Tiled Resources’ and a weak variant of the same is also used in Mantle API. This will also grant Developers more control at the Assembly level which will allow them to tweak performance for specific set of hardware. Just like AMD’s Mantle API which runs on GCN based graphics unit, the GeForce 337.50 Driver will improve performance of GeForce 500 series and up without the need of a separate API.
With several gaming titles already running on DirectX 11 API, we can see performance enhancements through a wide variety of games as opposed to AMD’s Mantle which currently only enables on two titles (Battlefield 4 and Thief). The Mantle API is said to be featured across several upcoming gaming titles but as long as there’s DirectX 11 in the game, NVIDIA GeForce graphics cards will get the same if not better performance enhancements. This does show that both GPU manufacturer’s are gearing up with their own experiments for the upcoming DirectX 12 API which will enable all the low-level CPU overhead optimizations and additional features for next generation graphics hardware. This will give these companies ample time to develop hardware which can be utilized to the core by developers and programmers to effectively utilize the hardware capabilities.
From slides presented by NVIDIA GeForce, it can easily be noticed that due to better CPU overhead management the SLI scaling has improved by a massive percentage across various titles. This gives NVIDIA the same advantage as Mantle API (AMD) in CPU bound scenarios so its a good addition for the green team. With DirectX 12 hitting in 2015, one can expect even better performance from both Red and Green team and even better features on their next generation graphics processing units.
A brief comparison of the GeForce 337.50 BETA versus the GeForce 335.23 WHQL has been posted by 3DCenter which you might want to check below. The testing was done on a GeForce GTX 780 Ti graphics card running on Core i7-3930K powered rig.
GeForce 335.23 vs GeForce 337.50 Benchmark Comparison: (Courtesy of 3DCenter)
Battlefield 4 (1080P, Medium Detail):
- 335.23 WHQL – 122 FPS
- 337.50 BETA – 150 FPS
- +27% Improvement
Battlefield 4 (1080P, Ultra Detail):
- 335.23 WHQL – 77 FPS
- 337.50 BETA – 98 FPS
- +27.2% Improvement
Battlefield 3 (1080P, Ultra Detail, 4xMSAA):
- 335.23 WHQL – 76 FPS
- 337.50 BETA – 106 FPS
- +39.5% Improvement
THIEF (1080P, Maximum Detail, FXAA):
- 335.23 WHQL – 80.5 FPS
- 337.50 BETA – 93.1 FPS
- +15.6% Improvement
Assassins Creed IV (1080P, Max Details, 4xTXAA):
- 335.23 WHQL – 51 FPS
- 337.50 BETA – 56 FPS
- +9.8% Improvement
New in GeForce 337.50 Beta drivers
- Performance – Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration. Here are some examples of measured gains versus the previous 335.23 WHQL driver:
GeForce GTX 700 Series (Single GPU):
- Up to 64% in Total War: Rome II
- Up to 25% in The Elder Scrolls V: Skyrim
- Up to 23% in Sleeping Dogs
- Up to 21% in Star Swarm
- Up to 15% in Batman: Arkham Origins
- Up to 10% in Metro: Last Light
- Up to 8% in Hitman Absolution
- Up to 7% in Sniper Elite V2
- Up to 6% in Tomb Raider
- Up to 6% in F1 2013
GeForce GTX 700 Series (SLI):
- Up to 71% in Total War: Rome II
- Up to 53% in Sniper Elite V2
- Up to 45% in Aliens vs. Predator
- Up to 31% in Sleeping Dogs
- Up to 20% in CoD: Black Ops 2
- Up to 10% in Hitman Absolution
- Up to 9% in F1 2013
- Up to 7% in Far Cry 3
- Up to 6% in Metro: Last Light
- Up to 6% in Batman: Arkham Origins
DirectX 11 Performance Optimizations
Without question, DirectX is the leading graphics API of choice for game developers. Today, DirectX 11 is found in almost all AAA titles, and enables the platform agnostic integration of NVIDIA HairWorks, NVIDIA HBAO+, and other NVIDIA GameWorks effects in leading titles like Assassin’s Creed IV, Batman: Arkham Origins, Call of Duty: Ghosts, The Witcher 3, and Watch Dogs.
By remaining laser-focused on DirectX 11 (and the forthcoming DirectX 12), we have dramatically enhanced the efficiency of our DirectX 11 driver, enabling performance gains of up to 71% in DirectX 11 games, and additional benefits in games with multi-GPU SLI support. Unlike changes tailored around custom graphics APIs, our new optimizations can benefit all DirectX 11 titles the second they go on sale, regardless of developer or publisher, and apply to all DirectX 11-capable NVIDIA GPUs.
Today’s 337.50 Beta drivers introduce the first of these optimizations, boosting performance inAssassin’s Creed IV: Black Flag, Batman: Arkham Origins, Battlefield 4, BioShock Infinite, Call of Duty: Ghosts, Far Cry 3, Hitman Absolution, Sleeping Dogs, Sniper Elite V2, Star Swarm, Thief, Titanfall,Tomb Raider, and Total War: Rome 2, to name but a few examples.
Compared to our competitor’s new, much-discussed API, our testing found the combination of the new 337.50 Beta drivers, and DirectX 11, to offer a faster experience with suitably-matched hardware, as found in enthusiast systems. NVIDIA
NVIDIA GeForce 337.50 BETA Driver Slides: (Courtesy of Videocardz)