Huge No Man’s Sky update 1.1 “Foundation” Now Live On PC/PS4; Patch Notes Inside

Aernout
Posted Nov 28, 2016
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The highly anticipated No Man’s Sky update 1.1 “Foundation” is now live on both PC and PS4.

As covered earlier, Hello Games confirmed the foundation 1.1 update on its website last week. The update adds new game modes, including the Creative Mode which allows players to build their own base within No Man’s Sky. According to Hello Games, the Foundation update is the first of “many free updates” and is the “foundation” for things to come.

Explorers can now decide to play with different rule sets, across three game modes:

Normal mode is the original chilled exploration experience

Creative mode allows players to explore the universe without limits, and build a huge base

Survival mode really changes the game, creating a much more challenging endurance experience

Aside from the game’s new Creative Mode, the 1.1 update also introduces a survival mode that should provide mode challenge to players. Furthermore, “Foundation” introduces freighters, new recourses, a new interface, and a long list of fixes bugs and tweaks. Check out the full patch notes below:

 

Patch notes

General Gameplay

Fixed technology becoming instantly fully charged when repaired

Fixed ship appearing on incorrect pad in space station after loading

Added interactable objects that required certain tech to collect

Added shootable objects that require certain tech to mine

Rebalanced resource availability and technology charge requirements

Fixed initial game flow – where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing

Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith

Prevented laser and melee attacks while in space from attempting to edit terrain

Improved calculation of resources received when mining terrain

Renamed Signal Scanners to Signal Boosters

Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources

Removed signal booster from being distributed on terrain, as player can now build them

Improved accuracy of environment detection, fixing cases where it rained inside caves

Fixed galactic waypoints not loading correctly across saves

Removed atlas pass v1 requirement from doors in stations

Suit upgrade pods are no longer spawned in stations

Suit upgrade pods can now only be used once

Fixed collision in anomaly that was causing issues when exiting larger ships

Increased the number of different NPC character models generated per system

Fixed the game always remaining in day time for players who began their save prior to patch 1.03

Fixed a potential crash in foliage instance renderer

Localisation

Fixed stats page in asian languages

Fixed multiple issues with asian language formatting

Multiple improvements and fixes to localisation text in all languages

UI

Added new icons for specific types of primary resources

Fixed health bars not appearing on some targets

Added hazard and life support drain indicators

Fixed mission messages not appearing in a timely fashion

Beacons now notify the player that they will save the game

Fixed crash when creature IK animations were updated under certain conditions on the discovery screen

Improved navigation in discovery UI

Massive speed improvements to browsing huge discovery lists

Increased size of discovery storage

Added option to load “Earliest” previous save in Options menu

Fixed weapon naming

Added icon to remind players of the reload button when weapon is empty

Multiple fixes for viewing discoveries

PS4

Added photo mode

Large optimisations to the engine to accommodate base building

PC

Added support for up to 8 mouse buttons

Fixed better order position history for mouse smoothing

Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image

Fixed hard-limiting on save sizes, with appropriate warning about free space on boot

Player is now notified when shaders are being loaded

Fixed occasional crash on exit

Fixed performance of trail renderer for some AMD cards

Large optimisations to the engine to accommodate base building

Generation

Added biome specific plants

Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants

Improved distribution of plant life across all terrain types

Introduced visual differentiation of red, green and blue star systems

Introduced new mineable terrain resources found only in red, green and blue star systems

Reduced average building frequency

Introduced planets with elevated building density

Introduced planets with no buildings or sentient life

Increased the proportion of lush and tropical planets

Decreased the proportion of lifeless planets

Fixed bug where multiple ships could appear, overlapping, at the player’s start scene

Prevented certain building types being incorrectly placed underwater

Prevented multiple buildings occasionally being placed in overlapping positions

Prevented buildings occasionally being placed intersecting with the terrain

Improved and altered per-planet terrain resource generation, improving gameplay and visuals

Creatures

Fixed elevation cache mismatches, causing errors in creature knowledge and pathing

Fixed slow memory leak in creature role allocation

Improved creature animation speeds

Fixed issues where some creatures turns had the incorrect frame count

Fixed occasional crash when interacting with creatures

Atmospherics

Increased proportion of vibrant blue skies

Corrected cloud levels for clear skies

Improved average cloud level settings

Fixed cloud rendering while flying in your ship

Improved atmosphere depth when transitioning to space

Increased fidelity of atmosphere rendering on nearest planet

Improved atmospheric fog as you fly to a planet

Improved fog method for planets seen on the horizon

Terrain

Improved terrain generation algorithms

Improved and extended blend areas between different terrain noise types

Terrains now generate more open spaces

Smaller features now appear at nearer lods to improve visuals in the distance

Fixed objects being placed on incorrect terrain material types

Improved resolution of distant planet terrain

Decreased differences between planet as seen from space and actual planet terrain

Fixed seams on planets when seen from space

Improvements to terrain material selection and terrain material blending

Terrain generation priority and cost calculation improvements

Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first

We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain

Introduced more varied and vibrant colouring to terrain for each biome

Decreased frequency of brown terrain colour selections

Changed texture scales to improve transition between terrain lods

Improved terrain colour combinations to add variety and better match terrain contouring

Improved terrain texture blending method to better retain vibrant colours

Improved settings for hue, saturation and value noise variation on terrain

Fixed a number of issues causing holes to be seen in the planet terrain

Fixed occasional crash when mining terrain

Visuals

Fixed colour of muzzle flashes on player weapons

Added muzzle flashes to ship weapons

Added cockpit lighting for damage and weapon firing

Added debris to freighter explosion effect

Improved freighter cargo explosions

Improved photon cannon hit and space explosion effects

Improved turret explosion effect

Improved grass colour selection

Improved grass colouring method to match underlying terrain colour

Improved grass placement to match gradient of terrain, and rocky terrain slope patches

Improved lighting on grass

Improved alpha cutoffs and blending for grass in the distance

Improved colouring method for on-planet buildings

Fixed “pop” in lighting when flying between planets

Fixed incorrect lighting seen in shadow areas

Improved lighting method when rendering tree leaves

Fixed procedural texturing on objects with multiple overlapping textures

Fixed size of certain texture atlas normal maps

Fixed texture scaling on asteroids

Zinc plant is now more obvious when it has been gathered

Fixed occasional rendering errors due to precision on cockpit during warp

Fixed pulse lines not appearing when pulse driving out from planet atmosphere

Fixed shadowing artefacts on imposters

Space

Improved asteroids to allow much denser fields

Improved explosion effects

Fixed scale of moons on the space map

Added freighter groups to the space map

Changed distribution of resources in asteroids

AI ships will now clear asteroids in their path

Planets are now scannable from space to see their resources

Space Combat

Fixed bounty targets warping out too soon

Improved HUD indicators in space combat

Added damaged ship effect on AI starships

Added formation flying

Improved locking on passive starships

Improved AI combat flight patterns

Added new ship weapon technology

Holding brake whilst turning now activates drift for fast turns

Improved AI ship freighter attacking

Improved freighter targeting code when under attack by enemy ships

Freighters

Fixed pulse drive to prevent travel through freighters

Improved docking code

Added hangar to the lead freighter

Added docking in freighters

Added icon to accessible freighter hangars

Added colouring to cargo drops to identify what is in them

You can now only pick up cargo drops that will fit in your inventory

Added auxiliary freight ships to freighter groups

Added alert lights and alarm audio for when freighters are in combat

Improved turret lights and explosions

Improved muzzle flashes on freighter turrets

Added indicator of cargo contents

Freighter Commanders now give rewards for rescuing them from pirate attack

Fixed collision on freighter cargo containers

Audio

Updated the lush ambience to make the wind sounds less noisy

Ambient background fauna now checks for the presence of creatures

Added rain on foliage

Added rain on ship

Added freighter specific footsteps

When on a dead planet, no music will play

Round table prop now plays an appropriate sound

Added more music to the loading sequence and game start

Added audio to new base building props

Created sounds for new base building props

Added audio to freighter doors and internal freighter ambiences

Added freighter explosions

Added freighter alarm

Added ambient radio comms when approaching a freighter

Fixed missing sounds when in a space station due to the mix settings

Multi-tool upgrades now affect audio

Lots of minor mix changes

Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably

No Man’s Sky is available now for PC and PlayStation 4.

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